Showing posts with label Pat Mills. Show all posts
Showing posts with label Pat Mills. Show all posts

Friday, 18 July 2025

Interzone 217/8 (2008)



I bought these back when I was trying to get a handle on the current state, as was, of the science-fiction short story. I went to Borders on Tottenham Court Road one Saturday afternoon and came back with the latest issues of Analog, Fantasy & Science Fiction, Asimov's Science Fiction magazine, and Interzone. Of these four, Interzone was the only homegrown publication, the others being American, and I'm afraid it didn't make much of an impression on me beyond that I liked it more than Analog - which isn't saying a lot. I'd hoped it would blow me away because, being English, I was rooting for the home team.

Revisiting issue 217 fifteen years later, I find that my initial impression remains more or less unchanged. There's nothing actually bad here, and it has its good points, but somehow it's difficult to get excited about any of this. A Google search for Karen Fishler, whose Africa somehow warranted the front cover, brought up only dimly related hits, mostly former readers opining that Interzone was way past its best and subscriptions would not be renewed. These gripes were from 2004 from what I could tell, so I don't know if this issue was more of the same, or even representative of a return to glory.

To get the grousing out of the way, the art is mostly knocked up on a computer and faintly unpleasant in the same way as early seventies art from that year when everyone discovered the airbrush, but never mind. The fiction is mostly decent, or at least readable. The aforementioned Karen Fishler's Africa reads somewhat like Jack Kirby at his most portentously cosmic without the pictures, which doesn't quite work for me. Paul G. Tremblay's The Two-Headed Girl and The Ships Like Clouds, Risen By Their Rain by Jason Sanford are both engagingly weird, but probably not quite enough to justify second or third helpings. Only Paul McAuley's Little Lost Robot had enough zing to pin his name to my inner corkboard for future reference. If Fishler was channeling Kirby, then Little Lost Robot has a strong hint of Pat Mills in its DNA and seemed to warrant my picking up his novel, Whole Wide World when I chanced upon a copy. I'd read his Eye of the Tiger a few years earlier and thought it was complete bollocks, and Whole Wide World was unfortunately not all I'd hoped it might be; so the best thing here is also the best thing I've read by an author whose work I haven't otherwise enjoyed - which hardly seems like a recommendation.

The review section devotes more pages to film and telly than seems entirely warranted, although said reviews are at least well written, beautifully argued, and certainly a cut above the mumbling generally found in the back pages of other digest magazines*; and Torchwood gets a filetting so thorough that I punched the air.

Sorry kids, but it was fucking garbage and anyone who enjoyed it should feel bad about themselves.

Actually, I'm not sorry in the slightest.

Despite the above, I somehow dutifully picked up the issue which followed, and despite the wonderful cover art by Warwick Fraser-Coombe, it's taken me fifteen years to get around to reading the thing - which is probably the fault of the previous issue.

Anyway, for what it may be worth, 218 is a little more convincing than 217, comprising six short stories which at least rate better than not actually bad - although Hannu Rajaniemi's His Master's Voice admittedly felt somewhat like every other box-ticking cyberpunk page filler I've ever read. This one was a Chris Beckett special, so we get three from him along with an interview which, I felt promised a lot more than his fiction delivered. It sounded great, but didn't quite come together in the pages which followed, although it's difficult to say quite why in so much as that Beckett's writing clearly did everything promised on the tin. My best guess is that it somehow felt like science-fiction written by a social worker, that being the author's day job. All the same, Rat Island, the last of the three, probably would have won me over had it been reproduced in isolation; or would have inspired a more vigorous winning over, I suppose I mean. There's enough here to warrant the assumption that he may well have written something amazing at some point.


*: Probably also a cut above the mumbling you're reading right now.

Friday, 27 September 2024

The Cursed Earth


Pat Mills, John Wagner, Mick McMahon etc. The Cursed Earth (1978)
Being twelve or thirteen at the time, it didn't really occur to me that there might be a problem in Judge Dredd waging war on either Ronald McDonald or the Jolly Green Giant. All my progs went to the local comic shop for something pitiful like a tenner back in the early nineties, and by the time I came to consider revisiting Dredd's trip across the Cursed Earth, the thing had been reprinted following the relaxation of some copyright law or other, so here I am. I have good memories of the Cursed Earth, Dredd's first true saga given that the robot revolution can't have been more than ten issues; and happily it still rocks, so this hasn't been anything like revisiting a once beloved Rupert annual, as sometimes turns out to be the case. Being Dredd, and being aimed at young lads of the age at which I found myself in 1978, there's a lot of narrative shorthand, an explosion on nearly every page, and an astonishing degree of violence, but it works and additionally stands the test of time because McMahon's war torn art is gorgeous, and neither Mills nor Wagner assumed their readership to be fucking idiots. There's not much breathing space as Dredd and Spikes rampage across their post-nuclear wasteland, but just enough to allow for a degree of pathos, even in these primary colours, and to the point that I almost couldn't read the fourth page of Tweak's Story.

I never found Dredd that interesting a character, but this was where the strip really took off for me in revealing a little more of the terrible reality he inhabited. This was the golden age, with Joe as more or less an agent of karma in a brutal but realist world rather than the monotone vessel of fascist slapstick he seems to have become. It always struck me as odd that 2000AD, an English weekly, should run a strip set in a future America in keeping with the prevalent obsession with the romance of the formerly wild west; but with hindsight I see that Judge Dredd offered commentary on America and its seeping cultural infection, complete with jokes, and with a wit that would have been mostly beyond mainstream America itself, this being a far more pragmatic take on truth, justice, and the rest than you would have had from Clark or Bruce back in '78; and it beat Michael Crichton to the genetically engineered dinosaur thing, should anyone be interested, and probably did it better. It really is a masterpiece.


Tuesday, 22 December 2020

The Umbrella Academy: Hotel Oblivion


Gerard Way & Gabriel Bá
The Umbrella Academy: Hotel Oblivion (2019)

Some time has passed since the first two instalments of the story, so I hope to God there'll be more to follow - as I seem to recall being the promise - and that this isn't the end of the saga, called back into publication by the popularity of its own television adaptation; and I hope to God specifically because it's wonderful, and also because it ends on a truly peculiar note which only raises further questions.

The first series of the television adaptation was sort of decent - albeit as a haphazard mash up of the first two books leaving the second series without much to do, hence the application of creative license, but the creative license of corporate telly imagineers which left the thing looking a bit of a dog's dinner and another one for the Tim Burton skip of mannered eccentricity. Picking up this volume and reminding oneself of what the source material does really brings home what a poor second the television adaptation was, even during its better moments. Its true - as has been said - that Gerard Way tends to expect his audience to pay attention, so we don't get anything spelled out and the reader is required to either remember who everyone is, or at least skip back to remind themselves every once in a while; but the effort we put in is rewarded. As with - off the top of my head - Pat Mills' Marshall Law, this isn't quite a superhero book in the traditional sense because the caped types are mostly extras, part of the landscape more than anything - something weird half-seen around a corner rather than pinned out in the glare of yet another headachey origin story; and it works because, aside from anything, the artwork is fucking gorgeous - sort of like Jack Kirby if he'd been born in France or summink.

Hotel Oblivion is grade one Surrealism in the truest sense - as distinct from what usually passes for the same these days - and feels very much like a graphic equivalent to Cocteau's Orphée and its type what with half of its narrative spent somewhere which feels very much like a modern take on some underworld from classical mythology; and it has themes, mostly pertaining to abandonment, shitty parenting and so on. There's a lot to get your teeth into if you're prepared to put in the work. I just hope this isn't the end of it.

Tuesday, 3 March 2020

Ficciones


Jorge Luis Borges Ficciones (1956)
Fuck me - this one took some doing, having been punctuated by the autobiography of a Sex Pistol, a Longshot collection, and a couple of issues of Marshall Law, all read for light relief because after a number of days which had been shite to varying degrees, I felt as though I deserved to enjoy my bedtime reading. I'm a little surprised at my having had this reaction. The last two Borges I tackled were great, and I was told this was the one I really needed to read, the solid gold hit single, so to speak.

Borges writes short pieces of surrealist fiction, often in the form of reviews of imaginary books, texts, or authors, which blur the lines between imagination and reality, prompting all sorts of peculiar questions about whether we're reading the story or it's reading us. I'm sure you get the idea. While Ficciones is patently at least as atmospheric as whatever I read in Labyrinths and The Book of Sand, at least as rich in imagery, and as wild in terms of existential questions, it nevertheless felt like homework. The stories seem, generally speaking, to inhabit more cerebral narratives than those in Labyrinths, which at least wrapped their ideas around a sense of space or something physical, thus giving my poor brain something more to work with; or at least that's the impression I had, and I could be wrong, and it may simply be that I simply should have saved this one for evenings in a more receptive frame of mind.

I still enjoyed this, and particularly Pierre Menard, Author of Don Quixote and Three Versions of Judas, but I have a feeling I should have enjoyed it a lot more than I did.

Tuesday, 8 May 2018

Renaissance


A.E. van Vogt Renaissance (1979)
In reference to his later novels, John Clute apparently described van Vogt as a man who awoke from a dream but could not remember the glories of the night - which Mark Ricard drew to my attention as I don't actually have a copy of Clute's book. Anyway, it's certainly true of this one.

As I've noticed in a few of his seventies novels, Alfred Elton seemingly became preoccupied with the inequality of the sexes, although it should be noted that his model of inequality was massively subjective and somewhat screwy. On the surface of it, it looked a lot like an old dude resenting that he hadn't been getting much action of late, and rationalising this as a power imbalance with all the cards being in the hands of those accursed sexy women with their big ol' titties having it off as much and as often as they like, the fuckin' bitches. I say on the surface because that's how it looks from the viewpoint of someone reading in 2018, and when I say someone I mean me, obviously; and I also say on the surface because such a judgement probably isn't entirely fair on van Vogt and any resemblance of Renaissance to The Worm that Turned - as serialised on The Two Ronnies way back whenever - shouldn't be taken too seriously.

Anyway, this is one of those future worlds invaded by an alien species, in this case called the Utt, and the Utt have come because they saw something wrong with human society and thought they should put it right; and because the wrongness stems from male human sexuality, the Utt have changed everything so that women are the dominant sex and men must wear chemically treated glasses. Either the precise point of these glasses isn't mentioned in detail, or else I missed that paragraph, but I'm guessing it's so that men don't go on a rampage, having been driven to distraction by women's tits wobbling around like big sexy jellies on plates. For such a mannered society, there seems to be quite a lot which A.E. prefers to imply rather than state - which is probably a mercy - although the world of Renaissance seems so riddled with half baked contradictions that I suspect it may simply be that he hadn't fully worked it out himself, or that he had but wasn't entirely comfortable with his own conclusions.

The woman of Renaissance are polarised as Mila, the unhappy punishing wife, or on the other hand, your stereotypical young, unavailable lovelies, and we're never quite sure whether this latter group should be considered angels or whores, and if whores, whether that's a bad thing. I'd say Freud would have had a field day, but it probably wouldn't have taken much more than a couple of minutes.

The Utt and the new laws they impose upon their human subjects therefore read a little like political correctness gone mad, although that probably wasn't quite the author's intention, at least not exactly. My apologist take on this is that his views seem so personal - and not a little messed up - that there's not much point in mistaking any of it for a manifesto.

It occurred to him for the first time in their long business life together that she had a most excellent figure.

As the door closed, he jumped a little. And realised that he had had a forbidden male-type feeling; and that he should be experiencing a strong guilt reaction.

But what he actually felt was a fear of being found out.

As is fairly common with later van Vogt novels, our man chances upon a rebel group, in this case, men who dress as women so as to go undetected, and the general tone made it difficult for me to read on without visualising scenes from the Dick Emery Show or the aforementioned Worm That Turned.

The great shame is that if one is able to get past van Vogt failing to get to grips with his own forbidden male-type feelings, Renaissance isn't actually a bad book; or if it is, then it's at least bad in an interesting way. The narrative is unusually coherent and clearly-defined, despite all of the sexual elephants in rooms we're not going to talk about in 1979; and when our man encounters the extraterrestrial Orsolite at the very end, everything suddenly comes into focus and we remember what made van Vogt so great in the first place. It's probably best not to remember him this way, but even for all the faults of Renaissance, A.E. still looks marginally less of a pillock than Pat Mills after Sex Warrior.

Monday, 7 May 2018

Sex Warrior



Pat Mills, Tony Skinner & Mike McKone Sex Warrior (1993)
Before we get bogged down in dreary consideration of Sex Warrior, let us briefly turn to Whoopee, and specifically the issue of the children's comic dated to the 12th of January, 1985. The cover was a parody of 2000AD with Leo Baxendale's Sweeny Toddler masquerading as Judge Dredd. Chris Browning posted a reproduction of this cover on facebook, inspiring the following exchange.

Lawrence: I had no idea Whoopee endured beyond the seventies.

Chris: Mid-eighties is when great news for our readers! meant it was eaten by Whizzer and Chips, itself eaten in due time by Buster which was the final one of the stable...

Lawrence: I remember those great news issues. They never were. I'm still slightly pissed off at losing Star Lord after all these years, and even Tornado come to think of it.

Chris: My friend with whom I cooked up the Cheeky-ITMA theory was the one who pointed out that after the first time you saw great news!, you were pretty much cynical about the words from that point on. Kind of prepares you for the adult world, I guess

Lawrence: I jumped ship at prog 181 with 2000AD. It just seemed to be repeating itself, plus I'd left home and gone to college so it was an all around upheaval, and the quality of paper on which it was printed seemed worse than ever, and then came Meltdown Man and The Mean Arena...

Chris: 2000AD tends to work well when half of it repeats itself allowing for slightly madder flights of fancy. This is why Dan Abnett is the Terrance Dicks of 2000AD. Old safe hands occasionally manage something miraculous, mostly are just very good at writing variations of the same stuff whilst not becoming stale - see Pat Mills who, with a few exceptions, feels like a lunatic who got obsessed with paganism and anarchy and is just bellowing at you. The current Tharg, Matt Smith, is good at this ratio. It's why we've had Brass Sun and Scarlet Traces and some variety snuck in behind the back of the luddites

Lawrence: That's a great description of Pat Mills, even though that's sort of why I enjoy his best stuff. There was a Grant Morrison interview in which he was weighing in with his thoughts on the comic book profession, overcoming his characteristic reticence, and in which he said something like, that was when Pat Mills took a bit of a funny turn, which always amused me. I mention this mainly because I've just picked up the two issues of Sex Warrior which Pat Mills wrote for Dark Horse, and in which he tries far too hard, as usual.

Chris: Occasionally you read a bit of Pat Mills where you go, That’s it! That’s the one I liked as a kid! - the most recent ABC Warriors and Savage stuff has been a bit more focused because he's enjoying Howard Quartz as the big bad and channelling his usual bugbears into all that. Even the last Slaine was readable; but then you get Blackblood talking about fake news and it's like being bludgeoned all over again.

Lawrence: He's like the nutty friend of a friend who sets bus shelters on fire and is massively funny despite how hard you might try to dislike him, and yet you kind of don't want him as your own actual buddy.

Chris: Yeah, pretty much. I mean Finn, Black Siddha and American Reaper are among the worst things I have ever, ever read; but then there's this:




Lawrence: I vaguely remember disliking Finn because he reminded me of half of the people I knew at art college. I'll remain blissfully ignorant about the other two.

Chris: American Reaper is photo realist nonsense which, bizarrely, featured comedy metal band the Darkness in it, briefly. Black Siddha is basically Finn, but Asian and with jokes about corner shops and curries among the wanging on about the Goddess

Lawrence: That whole deal of identifying with Asian culture by explaining how much you love curry always irritated the hell out of me.

Chris: Black Siddha turned up in the free floppies with the Megazine, surely as some sort of keep Pat happy contractual obligation. Someone recently wrote in asking why the prog was publishing two Pat stories at once, saying surely one is enough at the best of times? A brave, brave man, that.

Sex Warrior began life in the pages of Toxic! with somewhat muddy-looking art by Will Simpson, and I have an anomalous memory of having sold a Dark Horse reprint of the same on eBay - anomalous because this version is drawn by someone else, is the only limited series to feature the character outside of Toxic!, and I have no memory of ever having read it. Anyway, assuming that this was the thing I once flogged on eBay - allowing for someone having mucked about with the time stream or summink - I now understand why I didn't feel the need to hang onto this one first time around. The art significantly improves on what I recall of the Simpson version which, if not without merit, always seemed to have the chromatic palate of playgroup Plasticine after a few months heavy usage; but otherwise everything you need to know is more or less covered in the above conversation. The premise of a war waged between the young and the old had potential, but for all intents and purposes, Chris Donald did it better back in the October 1985 issue of Viz.


Also, the cover of issue two is awful in ways even Rob Liefeld could barely manage.

Monday, 26 February 2018

Metalzoic


Pat Mills & Kevin O'Neill Metalzoic (1986)
I first read Metalzoic in episodic form in the pages of 2000AD, but this is the source, an original DC graphic novel, and a graphic novel in the sense that it isn't just a stack of existing comics reprinted as a single volume. I'm not convinced it would work just as a novel, all words and no visual element. In fact, the narrative is such that it's difficult to work out quite how they broke it up for serialisation in the galaxy's greatest. I no longer have those issues of the comic, although I recall the impression Metalzoic made on me at the time, and in at least enough detail to suspect that it probably worked significantly better in black and white.

All the same, the colour is fine so that isn't much of a criticism because Metalzoic may even be the best strip either of these guys ever had a hand in. It really is breathtaking, and is probably the weirdest thing Kevin O'Neill ever drew. The story, which recalls some of those screwy posthuman environments which always seemed to feature in Brian Aldiss novels, takes place in the far future. Humanity has dwindled to stragglers, and the planet has reverted to its natural state, but a natural state formed from the distant descendants of self-replicating machines, robot mammoths, robot primates, a mechanical savannah - I'm not sure who else but Kevin O'Neill could have drawn this and made it work. Mills is similarly on top form, writing science-fiction like it's a Bash Street Kids strip, balancing brash dialogue with entire pages of silence during which the art speaks for itself. Despite that it probably looked marginally better in black and white, Metalzoic is a masterpiece and sadly seems to have been one of a kind.

Monday, 31 October 2016

2000AD #2000


2000AD #2000 (2016)
Considering how far back I go with 2000AD, it would have been weird to not buy this two-thousandth issue as I noticed it there on the racks in Barnes & Noble; and it would have felt weird not to write about it, so here I am.

My first issue was #20, cover dated 9th of July, 1977 and costing eight pence from Bradley's newsagent in the square in Shipston-on-Stour, Warwickshire, England. This issue cost nine dollars before tax and was purchased here in San Antonio, Texas.

What a long, strange journey it has been.

I bought my first 2000AD on Monday the 4th of July. I was eleven-years old. It clearly made a huge impression on me because on the following Saturday I note in my diary:

Today I bought birthday presents for James and Nicholas in Stratford and got for myself the 2000AD summer special in Stratford.

Then on the Monday:

Not much at school but when I got home I got another 2000AD comic and saw Clapperboard on TV about the film Sinbad and the Eye of the Tiger.

On Thursday the 14th of July, I wrote:

Today I swapped some copies of Topper for some 2000AD comics with Peter Empson. Now I only need four back issues to complete the set.

Curiosity had quickly flared up into obsession leading to what didn't seem so much like a hobby as a whole new way of life, and on the following Monday I wrote:

I hate Nationwide because they said things against 2000AD comic. They're not very nice.

I stayed with the thing more or less on and off until about 1993. There was a large gap around the start of the eighties whilst I discovered punk rock, admittedly three years later than everyone else and coinciding with a run of unusually shite stories such as Meltdown Man and Mean Arena. Then a friend filled in this gap a couple of years later by giving me all of his back issues. They had been soaked, transformed into a column of papier mâché by the pipes bursting in his student accommodation. He was about to chuck the lot, but I took them and spent the next few months drying them out, two issues at a time on the radiator. Once the things were dry enough to read, I realised the comic had picked up somewhat after I'd jumped ship so I started buying it again. I'm not even sure what drove me away in 1993, but it may have been a combination of a girlfriend entering the picture and Armoured Gideon.

I hadn't bought one since, not until right now. I've probably browsed here and there but never saw anything which really grabbed me, and 2000AD was never really a casual read. It was something you collected or you didn't bother; and this situation is strangely akin to my own father reading a copy of Eagle in the year 1999 in some alternate universe where the thing never got cancelled and my dad continue to read comics into adulthood, just like me.

Firstly, it's sort of comforting to see we're still running with the affectation of this being a comic edited by an alien for the benefit of earthlets, and an alien who continues to describe his own work as zarjaz; and it's additionally comforting to detect no trace of irony in this conceit. We have a Judge Dredd strip which requires just twelve pages to team him up with Johnny Alpha, then send them both to the future to defeat a troop of Judge Cal clones. It's fucking stupid and yet characteristically wonderful and a good illustration of what has made this comic great even before we've considered the consistently wonderful art of Carlos Ezquerra. Pat Mills reunites with Kevin O'Neill for a slightly bewildering but nevertheless welcome Nemesis strip. There's linking material from Mike McMahon amongst others, then Rogue Trooper and Anderson, Psi Division - strips which historically had their moments, but never quite became favourites for me, and here fail to change my mind on that score - although it's still nice to see them.

The weird thing at this point was the familiarity of it all, concepts and characters all seemingly dating from my era. They must have come up with something during the last two decades, surely?

There's Sinister Dexter, whatever that may be, then a new strip from Pete Milligan, and they're okay but I'm probably going to stick to catching up with collected editions of the stuff I liked. It's been great to reconnect but I guess it's just not my comic any more, and nor has it been for a while. It did it's job. It raised me and probably changed the face of comics, albeit indirectly. It set me where I am today by some means or other, wherever that is. It's good just to know that it still exists, still works for whoever is reading it, and continues to spread the gospel of causing trouble and ruffling feathers. May it endure for at least another forty years.

Wednesday, 4 May 2016

Dan Dare - the 2000AD Years


Pat Mills, Massimo Belardinelli, Dave Gibbons & others
Dan Dare - the 2000AD Years volume one (2015)

In his introduction, Garth Ennis writes that while 2000AD's 1977 reinvention of Dan Dare as a generic action hero may have annoyed purists, we all loved him because we were too young to have read the original in Eagle and he was our Dan Dare - the we here equating to my generation. The thing is, I'm not sure this is strictly true. I was myself very much familiar with the earlier Dan Dare through a stack of Eagle annuals inherited from my dad who had read the comic when he was a kid; and even after it had been cancelled, Dan remained sufficiently popular as to warrant his own Fleetway annuals. I still have the one which came out in 1973 reprinting The Red Moon Mystery and Safari in Space; so most of us knew who he was, I would say.

That said, I'm probably just splitting hairs, because the return of Dan Dare was why I started buying 2000AD, and the main reason why I continued to buy it during those first couple of years. I've seen it argued that Dan Dare as Sid Vicious and then Joe Strummer has been somewhat relegated to the basement of comic book history simply because it wasn't very good. After all, this is the Dare who kicks your ass, hangs out with ne-er-do-wells, and says rude words such as stomm and possibly even drokk. In defence of our boy, I've also seen it argued that if you look closely you will notice that the Eagle version of the strip was also badly written juvenile piffle despite those lovely pictures.

Well, I have had a look and it simply isn't true. Rather this seems to be a case of someone being unable to tell the difference between something which is badly written and something which is simply aimed at a fairly young audience. The Hampson and Bellamy Dare may be a little stilted due to having been delivered in a million instalments of just one and three-quarter pages each; and old Dan was stylistically very much of its time, but it never pandered and should at least be credited with concessions made to yer actual proper science and a surprisingly progressive attitude towards persons other than the white, English, Christian, and male. Most notably it didn't seem to require that there be either an explosion or someone firing a gun every three panels.

Tharg's Dare is bewildering and inept by comparison. The stories are vehicular to massive implausible ideas such as the Biogs with their living spaceships, and in terms of plot the stories verge on Scooby Doo levels of thin. No less than two tales in this collection conclude with food gags punning whichever generic menace has been defeated in the preceding panels - one of Dan's crew remarks that he's built up quite a hunger following the team's escape from a desert planet of living sand, and so Bear jokes that he will happily eat anything except a sandwich; and I can even remember a third one of these - a no cauliflower cheese for me zinger which concluded a story presumably scheduled for reprint in the second volume.

Bear is the huge Russian ex-cosmonaut Dan hires as a general puncher of faces. He refers to himself in third person and, like many of the characters, often describes what he's doing for the benefit of the reader - 'Stava! Bear's astro-axe spikes the alien guns,' as we watch him swing the aforementioned nuclear-assisted axe into the mechanism of some alien weapon; in this case a weapon belonging to the Starslayers who live on a planet called Starslay and who are ruled over by their Dark Lord, who actually knows he's a bad guy. I have no idea how or why the axe is nuclear-assisted. It just is, okay?

It's not simply that new things are always rubbish. Tharg's Dan Dare really was a poor effort compared with the original, at least in terms of narrative relationship with its readers. Aside from the name and the fact of his being recognised by the Mekon, he may as well have been Dredger or Hellman or John Probe or any other generically grizzled action hero from a seventies comic; and yet knowing all of the above, I can't help but love this stuff in spite of itself.

The key is, I suppose, the art combined with those previously mentioned massive implausible ideas - the Biog's living technology, the Shepherds, the Two of Verath in his hollow planet, the Roman-style vampires and their heart-shaped spaceships. This stuff once blew my mind on a weekly basis in a way that not even Doctor Who could manage, and so much so that I never noticed how there was hardly a story underneath. Now that I'm fifty, the same tales have lost some of their initial impact, but the shortfall is made up with massive blasts of memory sherbert going off every few panels. Nostalgia alone shouldn't really be enough to save a strip, which is where the art comes in. Belardinelli's figures were often ropey, but you don't really notice here, and he was at his absolute weirdest drawing the Sid Vicious version of Dare in those early progs - bordering on the Hieronymous Bosch of the comic strip; and it looks so fucking amazing that it doesn't seem to matter that the dialogue - mostly bloody awful as it is - should be reduced to something like background music, a sort of word condiment sprinkled across the artwork for the sake of flavour. The same roughly applies to the Dave Gibbons version which, if not quite so visually arresting, has enough of a pleasantly chunky quality to compensate for crappy or even non-existent narrative.

A few years later, a version of Eagle returned and reclaimed Dan Dare for its own. I had a look at the thing, but despite the admittedly bed-wettingly gorgeous art of Ian Kennedy, it seemed like a boy band version of the character, a pointless exercise in recreating the original magic by following the same recipe which failed because the rest of the universe had long since moved on; and this was why Dan Dare worked so well in 2000AD, because I was twelve and it absolutely nailed the spirit of its time, for better or worse.

Having only just found out that Belardinelli is no longer with us, this also comes as a wonderful reminder of just how magnificently weird his art was at its best. I can't help feel that had somebody pushed him in the general direction of a life drawing class or two, he might have been remembered with the sort of reverent tone generally reserved for the likes of Kirby, Ditko and Moebius.

Wednesday, 13 January 2016

The Complete Nemesis the Warlock volume one


Pat Mills, Kevin O'Neill, Jesus Redondo & Bryan Talbot
The Complete Nemesis the Warlock volume one (2006)

Considering how much I enjoyed this, it seems strange to think that Nemesis the Warlock was instrumental in my giving up on 2000AD way back whenever. Specifically it was a combination of regular strips going down the toilet along with slightly shitty new material such as The Mean Arena, Meltdown Man and Comic Rock. Okay, Comic Rock only ran to three episodes, but even at the age of fifteen I could tell that the premise of Thargtastic thrills based on top pop parade hits was a bit of a dad in a backwards baseball cap.

'Fuck this!' I exclaimed, throwing the sponge with which I'd been washing shoe polish from a pig into the murky waters of the tub. 'I'm going to spend my fourteen pence on something else.'

Then about a year later a friend gave me a big stack of more recent water-damaged 2000ADs which had been ruined when the pipes burst in his house during a cold spell. I hadn't really thought about the comic since I stopped buying, but it looked like it had got some of its mojo back so I got to work on drying them out, one issue at a time. I didn't recognise half of the stuff in there, and it took me a while to recognise Nemesis as having spun off from its Kenny Everett cameo-having origins as suggested by the album Killer Watts, the tough lovin' hard rockin' collection that brought you Journey, REO Speedwagon, Ted Nugent, Rick Derringer's Need a Little Girl (Just Like You) and many, many more - woaoao
aoaoaoaowoaoaoaaarrrrggghhhhhhhhh yeeeeeaaaaahhhhh! Let's rock!

Ahem.

Nemesis the Warlock, as you probably already know, was essentially dystopian future as one of the more disturbing works of Heironymus Bosch with the forces of exciting weirdness pitted against an evil censorious state based on the Inquisition, and it could really only have come from Pat Mills and Kevin O'Neill with the perfect combination of piss and vinegar in sledgehammer scripting offset by what probably remains some of the weirdest, most hallucinatory material that O'Neill ever drew. The beauty of Mills writing is revealed here - if beauty is quite the right term - as something big, crude, and of sufficient stupidity to work as a kids' comic strip told five pages at a time, garnished with genuine wit and a strong sense of purpose; and he's probably never quite enjoyed the reputation of a Morrison or Moore because he made it look so easy, and because of how quickly we forget all the stuff like Meltdown Man which may have aimed for similar effect but got the balance hopelessly wrong.

The importance of O'Neill becomes apparent in this collection with books two and four of the saga, drawn respectively by Jesus Redondo and then Bryan Talbot. Whilst it may be a minority view, Redondo remains one of the greatest artists ever to draw for 2000AD in my opinion. Every panel is beautiful, a real work of art, and yet with the possible exception of Mind Wars, he never really seemed to get the break of a regular strip with which his name would become associated, and by which he could really show what he was capable of. His work on Nemesis is characteristically wonderful - not least the sequence of the Vestal Vampire, having taken a vow of silence, attempting to mime that which she has been told by the disembodied spirit of Torquemada - but in the wider context book two sadly remains a Nemesis strip which wasn't drawn by Kevin O'Neill. The same is unfortunately true of Bryan Talbot's Luther Arkwright variant, The Gothic Empire - it's fucking brilliant, but it still isn't Kevin O'Neill. I've encountered the additional criticism that The Gothic Empire was the point at which Nemesis the Warlock lost it a bit as Mills started throwing various ABC Warriors into the mix, but that aspect doesn't bother me. It's just the sort of thing Pat Mills does, and that's why we love him. Moaning aside, this is still one of the finest British comics ever published by my estimation.

Monday, 18 August 2014

Accident Man


Pat Mills, Tony Skinner, Duke Mighten & others Accident Man (1993)

Accident Man, as some of you may remember, first appeared in the short-lived and wilfully outrageous Toxic! comic. I flogged my back issues of the same a while back whilst raising funds for the move to Texas, but I recall that of all the strips in Toxic! this one had at least raised the odd smile, and so this collection - comprising all of the material from Toxic! as well as a later Dark Horse miniseries of which I was unaware - ended up on my Amazon wish list. The truly weird moment came when my wife gave me this for our wedding anniversary, and I read Duke Mighten's dedication in the frontispiece which significantly credits his college lecturer Richard Straley with having set him on the right track and keeping him focused. The thing is that this same Richard Straley happens to be my uncle, that is to say my father's older brother, except none of us knew he even existed until about five years ago when someone made the connection whilst researching our family tree and discovered that our grandmother had given birth to a child during the second world war, prior to my father, and that said child had been put up for adoption. So what this adds up to is the peculiar thought - at least peculiar to me - that I was reading this stuff back in the nineties entirely unaware of it having been drawn by a student of an uncle I did not yet know I had.

It's a small world, innit!

Accident Man is an odd one even by Pat Mills' standards, a character so morally bereft and generally horrible as to make Marshal Law seem quite a nice guy, and who ends up doing good almost in spite of himself, or at least good defined as just deserts served unto persons even more repulsive than he is. Accident Man is, roughly speaking, corporate crime hoist by its own petard, with the bad guys as monsters in contrast with which even Mike Fallon's single-minded devotion to self-gratification seems almost pure or ascetic, or at least consistent. Mike Fallon, the hitman of the title arranges murders resembling accidents for money, this and the designer labels which such money can buy being the only things for which he really cares; and this forms the substance of his horrible character whilst providing the humour which glues the whole thing together.
I decided the fifteen grand YB8 just didn't cost enough. And in a world of starving millions, I really needed the twenty-five grand model.

It's a peculiar mash-up of Patrick Bateman and Robin Hood as our Republican party reptile goes after capitalist targets more commonly seen as enemies of the traditionally left-wing, but it works specifically because it's so big and dumb and funny, foreshadowing the broad brushstroke shock tactics of both Mark Millar and Grant Morrison to some extent.

I know it's poor form to speak ill of the dead, but it has to be said that the late Martin Edmond's art on the initial run really wasn't great, although it sort of works in so much as a consistently poor artist probably works better than a variety of different artists from one instalment to the next, and the writing just about holds it all together. John Erasmus - whose name is misspelt on the cover, I couldn't help but notice - gave a somewhat improved performance, or at least something amounting to Martin Edmonds as drawn by David Lloyd; but Duke Mighten steals the show with his elegant and peculiarly stylised linework perfectly suiting the mix of designer fetishism and art deco violence.

Accident Man is one of those things that really shouldn't have worked, and wouldn't have done had there been any genuinely weak links in the chain; but happily, although flawed, and although falling short of being a masterpiece, it has a charm all of its own, even if charm probably isn't quite the right word.

Saturday, 10 August 2013

Marshal Law: The Hateful Dead & Super Babylon


Pat Mills & Kevin O'Neill
The Hateful Dead (1991) & Super Babylon (1992)

Further disgusting adventures of Mills and O'Neill's leather clad lawman and anthropomorphic expression of hatred for the entire superhero genre: this one's roughly speaking a single story which ended up divided into two parts. The Hateful Dead was originally published episodically in the short lived Toxic! comic, then completed a year later in the one-off Super Babylon after Apocalypse Limited went under. Read in one go it makes for a somewhat patchy whole.

The Hateful Dead seems to be trying too hard - which is quite something for a Marshal Law comic, never really the James Taylor of strip fiction even on a quiet day - and the product placement gets a bit wearing after a while, barrels of Toxic! waste and the slogan go with the flow all being references to the weekly comic in which the story first appeared. Furthermore, read in one sitting, it's a little jerky with the narrative delivered in conspicuous eight page chunks, and with no clear indication of where it's heading beyond the general direction of loads more shocking stuff and veiled references to things going up the bum. Actually, on the subject of things going up the bum, I can't help but notice a lot of this in Marshal Law, alongside all the usual references to superheroes fiddling with small boys. I don't for a second doubt Pat Mills' credentials as a brother unto all regardless of race, sex, or orientation, yet at times I can't help but wonder if it doesn't sail a bit too close to those value systems it purports to satirise, and I think if I was myself keen on the chaps of the same sex in romantic terms, it would probably get on my nerves a bit.

The story roughly comes together in Super Babylon, and turns out to be Marshall Law doing to all those golden age superheroes what he already did to Superman, Batman and so on; so it's really another variation on the theme, except it feels like they've fumbled the ball a bit with the preamble, never quite finding their feet in the second half - to resort briefly to football commentary. The art is as ever fascinatingly weird, and some of the jokes are okay, but it all becomes somewhat didactic in places, and frequently in the wrong places so that the grimly serious message ends up jarring against all the up-the-bum-caped-kiddy-fiddler gags. The last few pages wherein the reanimated corpses of war veterans rise up against their golden age super-figureheads works well, but it's almost too little, too late.


Thursday, 4 July 2013

Marshal Law: Kingdom of the Blind


Pat Mills & Kevin O'Neill Marshal Law: Kingdom of the Blind (1990)

Pat Mills and a group of other 2000AD luminaries formed Apocalypse Limited at the end of the 1980s as an alternative to what mainstream British comics publishing avenues were available at the time. It was felt that 2000AD had lost its bite to some degree, and Toxic! - the first regular Apocalypse title - was an attempt to bring some of that back; a doomed attempt as it happened. Whether the strips were just a little too abrasive for their own good, or it was the conspicuously weekly episodic division of longer stories clearly written with one significantly larger eye on American reprints, the public weren't buying, and the publisher folded.

About a year prior to the launch of Toxic!, Apocalypse Limited staked out its territory with this one off Marshal Law special which, I suspect, may also have served as a sort of toe of gratuitous violence dipped in the publishing waters: no longer obliged to answer to editors at either Epic or Fleetway, Pat Mills wanted to see how far he could push it.

Well, that's my theory anyway. I have no idea whether it's actually true, but it seems plausible when you compare the tone of Kingdom of the Blind to that of Marshal Law Takes Manhattan, the previous wacky adventure of that zany leather-clad cop with all the barbed wire wrapped around his right arm. Marshal Law is, for the uninitiated, Pat Mills' superhero comic about how much he loathes superheroes, and possibly the weirdest and perversely funniest thing Kevin O'Neill has ever drawn.

Where previous stories administered Chinese burns to Superman and the Marvel Comics pantheon respectively, Kingdom of the Blind dissects Batman; and much as I loved The Dark Knight Returns, it really does leave Frank Miller looking like a bit of a cunt, not that he's needed much help on that score of late. It's funny, bitterly sarcastic as you would expect, and this time quite phenomenally gruesome in its raking over the hitherto unexposed depths of psychological bullshit inherent in its target. Marshal Law was never going to work as an acceptable substitute for Betty and Veronica, but this one's tough going even by Mills' standards,
almost bordering on joyless during flashbacks to Scott Brennan's childhood. In addition, the conclusion feels a bit tacked on in lieu of better ideas - the aspirationally poignant death of Kiloton. It's not so much that he isn't a sympathetic character - although he isn't - as simply that this sort of thing doesn't really work in postscript to such a barrage of bile.

Still, not perfect but good stuff for the most part.

Monday, 1 April 2013

Doctor Who Classics Omnibus



Pat Mills, John Wagner, Steve Moore, Grant Morrison & others
Doctor Who Classics Omnibus volume one (2010)

Perhaps inevitably, I was once quite the fan of Doctor Who, right up until its 2005 reinvention which, for me at least, missed all the major points of what had made the series so enjoyable in the first place; and then I found my disappointment somewhat polarised by the repellent fervour with which so many embraced the revival, a fervour which often seems indistinguishable from bullying from where I stand, and bullying offered in support of opinion presented as doctrine, received wisdom reiterated as fact.

The wonderful thing about Doctor Who is that it can allow for the telling of almost any kind of story.

That's just one example; and it might work if accounting for novels like Campaign or The Adventuress of Henrietta Street, but these are usually some way off the radar of those for whom Doctor Who is beyond criticism. I have no idea who first said those words, and I'm amazed they can be restated year after year without anyone actually pausing to ask themselves what is actually meant, whether it might be true, or whether it's just another flavourless lump of hyperbole wheeled out because it sounds vaguely more authoritative than the one about my dad being bigger than your dad. What it appears to mean, so far as I am able to tell, is that being as the Doctor can go anywhere in time and space, the settings may vary a great deal without stretching credibility too thin, additionally allowing for some liberties to be taken with the narrative. You could probably say much the same of Star Trek, not that it would necessarily be any more true as a statement. Stories set in fictional environments or from the viewpoint of a minor character are not necessarily indicative of wild narrative anarchy, and certainly not when every last one boils down to the magic Doctor Who telly man having adventures in his TARDIS whilst occasionally reminding us to be nice to those who are a little bit different. Maybe I'm wrong, and Doctor Who really does allow for the telling of almost any kind of story, in which case I assume I must have missed the equivalents to Finnegans Wake, Rendezvous with Rama, Heart of Aztlán, Lady Chatterley's Lover or all those other Doctor Who stories which didn't frame everything in relation to a time traveller having adventures whilst human companions are captured and find themselves having to ask what's happening, Doctor?

So the wonderful thing about Doctor Who is more likely that it can allow for the telling of almost any kind of story, excepting stories of which any aspect is of greater importance than the main character, which actually leaves quite a lot that Doctor Who can't do without looking ridiculous.

Anyway, that's just one aspect. My point - quite aside from Doctor Who merely being a television serial from which a mighty ocean of merchandising has sprung forth, just as Softly Softly and On the Buses were merely television serials - nothing was ever the better for being taken more seriously than it deserved.

Nostalgia guided the hand that picked this from a pile of cheapies in a branch of Borders just before the retail chain imploded, specifically the nostalgia of having read about half of the strips collected herein when they first appeared in Doctor Who Weekly back in the early 1980s. The Iron Legion, The Star Beast, City of the Damned and others - they were great at the time, just as you might expect from 2000AD regulars like Pat Mills and Dave Gibbons, but returning to these now that I'm fat and in my forties, it's difficult to get beyond their being written for a slightly younger audience than at least those early 2000AD strips which have generally stood the test of time. The ideas are nice enough for all the predominance of primary narrative colours, and Dave Gibbons' artwork is beautiful, but it's the kind of shorthand storytelling wherein panels are captioned so as to describe what is quite clearly seen to be happening without any real need for such descriptions. This isn't necessarily a bad thing, it's just that I'm a fully grown man and it no longer works for me, not least because the mere presence of that mysterious traveller in time and space known only as etc. etc. does not in itself hold my interest. The thing is, as children's comics go, there are plenty which retain some appeal in later years mainly through having refrained from too much talking down to their readers - Asterix the Gaul, Dan Dare, at least some of what 2000AD published - besides which these strips read sadly like ham-fisted promotional material such as you might find printed on the wrapper of an ice lolly. Neither content, vintage nor the presence of a Doctor Who logo is really enough to justify describing these stories as classic, although I've no doubt there are many people out there prepared to wage dreary online wars in their defence. There may even be one or two reading this review, getting ready to fulminate, having never before taken any interest in either Pamphlets of Destiny or the novels I've written about herein, but this is Doctor Who we're talking about and it must therefore be debated with all due reverence, which I really feel proves my point about things being taken more seriously than they deserve.

Of course, it could be argued that this is also what I have myself done when I could just have said Doctor Who Classics Omnibus is all right if you're about ten, but even then you'd be better off with some Judge Dredd or whatever.

Sunday, 31 March 2013

Top 10



Alan Moore, Gene Ha & Zander Cannon Top 10 book one (2000)

Here's another title I happened upon by chance when noticing that the local library had added a graphic novel section. I'd been driven away from comics a few years earlier by the contents of Grant Morrison's navel and Garth Ennis celebrating his five-hundredth successful retelling of that story in which a man, nursing a hangover following a night of Guinness and Irish show tunes, finds himself wrestling inner demons; Top 10 seemed oddly uninviting, and it took me a long time to get around to borrowing the collection, but it left a good enough impression for me to buy the thing more recently when I stumbled across a copy in Half-Price.

I'd lost track of Alan Moore roughly around the time of From Hell - issues of which I kept missing for some reason - but assumed he'd turned his back on superheroes - excepting I suppose 1963 which seemed so far into the realms of parody that it probably didn't count. It seems I had assumed correctly, as he explained here:
At the time I thought that a book like Watchmen would perhaps unlock a lot of potential creativity, that perhaps other writers and artists in the industry would see it and would think this is great, this shows what comics can do. We can now take our own ideas and thanks to the success of Watchmen we'll have a better chance of editors giving us a shot at them. I was hoping naively for a great rash of individual comic books that were exploring different storytelling ideas and trying to break new ground.

That isn't really what happened. Instead it seemed that the existence of Watchmen had pretty much doomed the mainstream comic industry to about twenty years of very grim and often pretentious stories that seemed to be unable to get around the massive psychological stumbling block that Watchmen had turned out to be, although that had never been my intention with the work.

More recently, he expanded upon the specific details of his disillusionment with the genre:
I've recently come to the point where I think that basically most American superhero comics, and this is probably a sweeping generalisation, they're a lot like America's foreign policy. America has an inordinate fondness for the unfair fight... I believe that the whole thing about superheroes is they don't like it up them. They would prefer not to get involved in a fight if they don't have superior firepower, or they're invulnerable because they came from the planet Krypton when they were a baby. I genuinely think it's this squeamishness that's behind the American superhero myth. It's the only country where it's really taken hold. As Brits, we'll go to see American superhero films, just like the rest of the world, but we never really created superheroes of our own.

Nevertheless, as is probably obvious, before too long he came crawling back with the America's Best Comics imprint, and so at the risk of reviewing by quotation:
When I was working upon the ABC books, I wanted to show different ways that mainstream comics could viably have gone, that they didn't have to follow Watchmen and the other 1980s books down this relentlessly dark route. It was never my intention to start a trend for darkness. I'm not a particularly dark individual. I have my moments, it's true, but I do have a sense of humor. With the ABC books I was trying to do comics that would have perhaps appealed to an intelligent thirteen-year-old, such as I'd been, and would still satisfy the contemporary readership of forty-year-old men who probably should know better. But I wanted to sort of do comics that would be accessible to a much wider range of people, and would still be intelligent even if they were primarily children's adventure stories.

So there you go.

Top 10, not entirely unlike Marshal Law, presents a variation on an old Simpsons Comics storyline in which the atomic power plant inadvertently irradiates the entire population of Springfield turning everyone into caped superheroes, or at least there's so many of them walking, flying, or swimming around as to negate the prodigal implication of the super suffix. Possibly this is why Moore dubs the inhabitants of his sprawling Neopolis science-heroes - they may have strange, unearthly powers, but so does everyone else, and they're so regular they could have been written by Harvey Pekar.

Whilst Marshal Law bends the genre over for a prune juice enema it will never forget, Top 10 is an altogether more gentle affair - sort of like Moore's Bojeffries Saga rewritten as Hill Street Blues with superheroes - packed with gritty blue collar detail, yet very funny without feeling the need to pull Lenny Henry comedy faces. Because it's always easier to dissect a flaw than a virtue, it's actually quite difficult to know what to say about Top 10 once we're past motivation, secret origins, and descriptions of what it isn't, not least because it's so unassuming. There's no big message; it just tells a story - or rather several stories simultaneously - and leaves the reader  reminded of how much fun superhero comics could be before Moore unwittingly ruined it for everyone with Watchmen - by his own testimony -  and had to re-reinvent them all over again.

Weirdly, I think this might be one of the best things Alan Moore has ever written, and before I forget, the art is absolutely sublime.

Saturday, 30 March 2013

Marshal Law Takes Manhattan




Pat Mills & Kevin O'Neill
Crime and Punishment: Marshal Law Takes Manhattan (1989)
At some point around five or six years ago I noticed that I owned one hell of a lot of books that I'd never read, and in fact there were a good few which had been sat on my shelves for no less than two decades without my ever having quite got around to cracking open the cover. This struck me as depressing and ridiculous given how much I enjoy buying books, and reading them when I remember to do so. So I spent some time catching up and made a promise that never again would I fall back to such pathetic habits, and so was born my to-read pile, which I strive to keep down to as few titles as possible at any given time. When the pile grows tall, I try to hold back from further incrementation with any new purchases until it has resumed manageable size, which isn't easy as I enjoy browsing in book stores and buying books.

This requires a certain amount of self-discipline. You might say it constitutes work in some sense, and it therefore feels like a kick in the teeth when my patience and restraint are rewarded with something like E.E. 'Doc' Smith's Masters of Space, anticipated as a literary bouquet of vintage fun and wonder, experienced as akin to a burping sex offender wiping his spent tool on my sandwiches. In need of some sort of brain enema by which I might flush out the lurid gunge of stacked scientist chicks who could pass for seventeen if you know what I'm saying, I opt for comfort food, retiring to bed with a big stack of comics and a carton of Little Debbie Swiss rolls.

And so once again to Marshal Law...

The one-off Marshal Law Takes Manhattan is as short and sharp a shock as you're likely to find in a comic that actually has a story as opposed to being just a sequence of pages of people being punched in the face, although there is quite a lot of that going on here as well. To suggest that Pat Mills' psychotic future lawman lacks subtlety would not be so much an understatement as just a deeply fucking stupid thing to say, roughly equivalent to whining that the Les Humphries Singers' 1976 Eurovision entry 'Sing Sang Song' is the worst industrial hardbeat track you've ever heard. Subtlety is neither the point nor the means of its delivery. Marshal Law is about direct upper case statements broadcast at maximum volume, or if not exactly statements, then insults, sarcastic remarks, and wilfully prurient observations - if Batman had started out in Viz comic drawn by members of Crass, or something. It's very noisy and very funny, on this occasion biting the entire arm that feeds - this originally having been published by Marvel's Epic line - by recasting the Avengers as the unfortunates of One Flew Over the Cuckoo's Nest. As a superhero comic written by a guy who really, really hates superhero comics, it's very, very funny; as a comment on the genre, it's merciless; and as a satire of American foreign policy, it hits its target dead, absolutely chilling and without a word wasted.

Jesus - I needed that.

Tuesday, 29 January 2013

The Authority Volume Two: Under New Management



Warren Ellis, Bryan Hitch, Mark Millar & Frank Quitely
The Authority Volume Two: Under New Management (2000)
I seem to have heard a lot about Warren Ellis, but nothing more detailed than yeah, he's really good. I recall wincing at his Lazarus Churchyard strip in the understandably short-lived Blast!, and considering that back in 1991 it only took an X-prefix or references to Aleister Crowley to fool me into believing I had experienced quality product, that must have been some serious wank. Even the name Lazarus Churchyard - if it was music you just know it would have been some post-ironic steampunk-goggle-wearing technogoth toss buried under four tons of digital reverb. I browsed a copy of Warren's apparently amazing Transmetropolitan in a comic shop at some point, but it bore an uncanny resemblance to self-consciously edgy cyberpunk landfill so I presumed it had nothing to offer. I could be wrong, but y'know...

The Authority is a revisionist superhero series, because if there's one thing the world needs, it's another team of super-powered cartoon characters with tidily flawed personalities and erectile dysfunction...

Okay - bit harsh maybe. The Authority actually isn't bad, and no-one could possibly deny that the art is beautiful, although the Warren Ellis issues reprinted here - and keep in mind that he created this title in the first place - do little to contradict or expand favourably upon my impression of him as a writer. Snappy lines punctuated by entire pages bereft of dialogue can work, or it can read like shorthand cool - the comic book equivalent of underlighting one's face by flashlight whilst pulling stern expressions and growling Shakespeare with a German accent. I mean it's okay, but it's a bit obvious.

The key to writing superheroes used to be in getting Doctor Octopus to a branch of Subway so as to have Spiderman crack jokes specifically tailored to the situation about knuckle sandwiches or whole wheat rolls of justice or whatever, and this is surely just the ergonomic modern equivalent. I have no idea whether Warren Ellis is currently working on some steampunk title, or whether he's pooped out a fucking Torchwood novel, but I wouldn't be surprised at either.

However, once we come to the Mark Millar issues reprinted herein, things definitely look up. For some time Millar was allegedly known within the comics trade as - if you'll excuse the schoolyard sexual politics - Grant Morrison's bum boy in reference to the obvious influence of baldy's writing, unless of course those two really were engaged in red hot manly action. Millar may well be no more than the Poundland Grant Morrison, or it could be that they both tend to to laugh at the same jokes; but either way he's still immensely entertaining, writing loud and stupid without losing any of the more delicate touches - even doing a bit of a Pat Mills with a thinly disguised parody of Marvel's Avengers. If it's value brand Grant Morrison, then at least it forges the Grant Morrison who used to tell stories rather than just photocopying a pair of Genesis P. Orridge's underpants and give you a spooky look meaning it's all connected!

To pause for a moment of potentially monumental pretension, in Studies in Classic American Literature D.H. Lawrence wrote:

An artist is usually a damned liar. Never trust the artist. Trust the tale. The proper function of a critic is to save the tale from the artist who created it.

Even with a slightly poor fit in terms of Mark Millar being writer rather than critic, he nevertheless does a good job of saving this tale from its creator. Frank Quitely still has some weird shit going on with all those massive chins, but never mind.

Wednesday, 1 August 2012

Marshall Law: Fear and Loathing



Pat Mills & Kevin O'Neill Marshall Law: Fear and Loathing (1989)
Pat Mills is of course the man who invented British comics but isn't Alan Moore - or something along those lines: the creator of 2000AD, Judge Dredd, and other names from a list as long as your arm or longer. Cutting his teeth on populist weeklies requiring stories which moved quickly in short, sharp bursts of six or seven pages, he soon developed a style entirely his own characterised by bold subversive statements, black humour, and dialogue so brash as to read like an exercise in seeing what he could get away with.

If that suggests the comics equivalent of The Sex Pistols, or at least Crass with jokes, neither should Pat Mills' work be regarded as lacking sophistication. Marshall Law is a superhero comic about hatred of superheroes, their inherent elitism and the double standards. It's a massive, hilarious contradiction which throws all manner of Freudian shit into the mix, belches Jonathan Swift flavoured cheeseburgers in your face, and, like most of Pat Mills' comics, actually bothers to say something.

Of course, dealing in big statements about the evils of society, it may fire off target from time to time - notably where stereotypically chaste female characterisation is countered with women as sexually voracious clichés; it's not so much that it's annoying as that it hints at a slightly weird overcompensation born largely of male insecurity, and it's ambiguous as to what the writer is trying to say; but this is a minor observation. I recall this sort of heavy-handed feminism coming over as sometimes misjudged in Third World War, but then Third World War is hardly likely to be remembered for its wit, chuckles being some way removed from its purpose. Marshall Law on the other hand is positively dripping with sarcasm, and yes that is a form of wit, and so it holds together quite nicely.

Kevin O'Neill's Disney-Vorticist artwork is as always bizarre, anatomically brutal, and weirdly fascinating, a perfect companion to the narrative to the point that Marshall Law could not possibly have been drawn by anyone else. Aside perhaps from Grant Morrison taking over Doom Patrol, 1989 was an otherwise unremarkable year in terms of the comics mainstream, so Marshall Law stood out as  seriously weird shit when it first appeared, and two decades later, it has lost none of its power. If Watchmen was a clenched fist in a velvet glove, Marshall Law is a prune-juice enema.

I'm saying that's a good thing.