Showing posts with label Jesus Redondo. Show all posts
Showing posts with label Jesus Redondo. Show all posts

Monday, 30 December 2019

The Shipeater


Rob Carter & Jamie Ortiz The Shipeater (1979)
Starblazer was a twice monthly digest sized comic book published by D.C. Thompson running from 1979 to 1991 and featuring, so I gather, a single story each issue, so not much in the way of recurring characters or scenarios. I'm not sure I'd even heard of it until long after its passing and have no memory of having seen it in any newsagent when I was a kid. It seems to have been roughly the same format as all of those Commando type things I avoided like the plague so I probably wouldn't have been looking on that particular rack; but apparently it suffered from terrible distribution, and I expect that, had I ever seen a copy, I almost certainly would have bought it, or at least thought about buying it. Apparently first formulated in 1976, by 1979 when it hit the stands, or a stand somewhere, it nevertheless looked somewhat like those Beano people hoping to wet their beaks in the 2000AD bird bath.

Anyway, I found this one in Oxfam in Coventry and couldn't really not buy it for obvious reasons. As with other offerings from the same stable, neither writer nor artist receive credit so I had to look up their names online. The art of Jamie Ortiz actually seems vaguely familiar, although it's probably more likely that he shares certain stylistic traits with other presumably Hispanic artists, notably Redondo. There's a touch of various Mikes who drew for 2000AD, outstanding dynamic figure work, and great use of shadow; and it has to be said that for all D.C. Thompson's supposed faults as publishers, they tended to employ artists who could actually draw - possibly excepting Grant Morrison in a later issue of this same organ - as distinct from IPC whose annuals were often cursed with eye poppingly wonky sub-fanzine level work. They also had a copy of the 1980 Dan Dare annual in that same Oxfam and it was pretty ropey.

As a story, The Shipeater is your basic modular opera with space cops solving space mysteries, the sort of thing which could quite easily be recycled as the aforementioned Dan Dare or Captain Scarlet or any of those; but there are some pleasantly weird, wonky ideas here which, combined with the wonderful art, make for the sort of thing which would have absolutely blown my nuts off had I chanced upon it back in 1979; and which remains a pleasure to read now that I'm a fat old man sat at the PC in just my underpants.

Apparently there's a shitload of this material due for a reprint, so that will definitely be one to look out for.

Wednesday, 13 January 2016

The Complete Nemesis the Warlock volume one


Pat Mills, Kevin O'Neill, Jesus Redondo & Bryan Talbot
The Complete Nemesis the Warlock volume one (2006)

Considering how much I enjoyed this, it seems strange to think that Nemesis the Warlock was instrumental in my giving up on 2000AD way back whenever. Specifically it was a combination of regular strips going down the toilet along with slightly shitty new material such as The Mean Arena, Meltdown Man and Comic Rock. Okay, Comic Rock only ran to three episodes, but even at the age of fifteen I could tell that the premise of Thargtastic thrills based on top pop parade hits was a bit of a dad in a backwards baseball cap.

'Fuck this!' I exclaimed, throwing the sponge with which I'd been washing shoe polish from a pig into the murky waters of the tub. 'I'm going to spend my fourteen pence on something else.'

Then about a year later a friend gave me a big stack of more recent water-damaged 2000ADs which had been ruined when the pipes burst in his house during a cold spell. I hadn't really thought about the comic since I stopped buying, but it looked like it had got some of its mojo back so I got to work on drying them out, one issue at a time. I didn't recognise half of the stuff in there, and it took me a while to recognise Nemesis as having spun off from its Kenny Everett cameo-having origins as suggested by the album Killer Watts, the tough lovin' hard rockin' collection that brought you Journey, REO Speedwagon, Ted Nugent, Rick Derringer's Need a Little Girl (Just Like You) and many, many more - woaoao
aoaoaoaowoaoaoaaarrrrggghhhhhhhhh yeeeeeaaaaahhhhh! Let's rock!

Ahem.

Nemesis the Warlock, as you probably already know, was essentially dystopian future as one of the more disturbing works of Heironymus Bosch with the forces of exciting weirdness pitted against an evil censorious state based on the Inquisition, and it could really only have come from Pat Mills and Kevin O'Neill with the perfect combination of piss and vinegar in sledgehammer scripting offset by what probably remains some of the weirdest, most hallucinatory material that O'Neill ever drew. The beauty of Mills writing is revealed here - if beauty is quite the right term - as something big, crude, and of sufficient stupidity to work as a kids' comic strip told five pages at a time, garnished with genuine wit and a strong sense of purpose; and he's probably never quite enjoyed the reputation of a Morrison or Moore because he made it look so easy, and because of how quickly we forget all the stuff like Meltdown Man which may have aimed for similar effect but got the balance hopelessly wrong.

The importance of O'Neill becomes apparent in this collection with books two and four of the saga, drawn respectively by Jesus Redondo and then Bryan Talbot. Whilst it may be a minority view, Redondo remains one of the greatest artists ever to draw for 2000AD in my opinion. Every panel is beautiful, a real work of art, and yet with the possible exception of Mind Wars, he never really seemed to get the break of a regular strip with which his name would become associated, and by which he could really show what he was capable of. His work on Nemesis is characteristically wonderful - not least the sequence of the Vestal Vampire, having taken a vow of silence, attempting to mime that which she has been told by the disembodied spirit of Torquemada - but in the wider context book two sadly remains a Nemesis strip which wasn't drawn by Kevin O'Neill. The same is unfortunately true of Bryan Talbot's Luther Arkwright variant, The Gothic Empire - it's fucking brilliant, but it still isn't Kevin O'Neill. I've encountered the additional criticism that The Gothic Empire was the point at which Nemesis the Warlock lost it a bit as Mills started throwing various ABC Warriors into the mix, but that aspect doesn't bother me. It's just the sort of thing Pat Mills does, and that's why we love him. Moaning aside, this is still one of the finest British comics ever published by my estimation.

Tuesday, 9 July 2013

The Ballad of Halo Jones


Alan Moore & Ian Gibson The Ballad of Halo Jones (1986)

I followed 2000AD more or less from the beginning, or at least from prog #21 onwards, simply because that was the first issue I saw in Gibbons' newsagent; but I caught on quick and cashed in a bag of toy cars against the previous twenty issues with some kid at school who is probably still kicking himself. I remained faithful until roughly October 1980 at which point the comic slid into a somewhat shitey period with the advent of unreadable tosh like Meltdown Man and The Mean Arena, although it's probably no coincidence that it was also around this time that I discovered punk rock, Devo, and record shops. Several years later some guy at art college gave me a stack of more recent issues because he didn't want to just throw them away, and my addiction reasserted itself. It would be overly generous to say that the comic had grown up in my absence, but Mean Arena was nowhere to be seen, and it had at least stopped being quite so shit, and there was this story called Halo Jones.

In case it isn't obvious how radical The Ballad of Halo Jones seemed at the time, or at least how radical it seemed to me, here was a strip about urban boredom and shopping trips gone horribly wrong with an almost exclusively female cast smuggled into a comic specialising in stories about tough men who hunt down renegade robots, tough robots who hunt down renegade aliens, renegade men who hunt down tough dinosaurs, alien dinosaurs who...

...well, you get the picture I'm sure.

Meanwhile in the 1990s, I ended up selling my entire stash of progs - about fifteen years' worth - to Skinny Melinks' comic shop in Lewisham for what seemed a slightly insulting sum, probably a fucking tenner or thereabouts, and all because I'd met a girl who had agreed to let me have sexual intercourse with her. This later became a source of regret, at least until history repeated and someone else gave me a free stack of old progs, and once I got beyond the raw nostalgia, I realised that a lot of those stories worked better when you still belonged roughly to the age group at which they were targeted; or you can never go home as both Thomas Wolfe and Mark E. Smith have observed under entirely different circumstances.

Thankfully, not least because this collection was a Christmas present, The Ballad of Halo Jones has endured as a story where Moon Runners and Colony Earth sort of haven't. It comes as a shock reading something so conspicuously episodic requiring a punchline every five or six pages, but it's still pretty damn satisfying despite that. Alan Moore has, I would guess, always had a thing for soap opera, at least if Big Numbers, Top 10, and even Watchmen are anything to go by - his stories as a rule being about people dealing with circumstances rather than the circumstances themselves. To this end Halo Jones is closer in spirit to one of the more eccentric Mexican telenovelas than any of the tales of renegade justice dinobots hunting down tough maverick mutants with which it once shared a cover. The events are massive, but no more massive to Halo than anything experienced by the reader out here in the real world, relatively speaking, and the themes are both timeless and immediately familiar - the uneasy transition to adulthood, the desire to escape from the crushing circumstances of one's childhood environment, the subsequent lack of direction, and the inevitable realisation that things are not going to get better. It's an extraordinarily depressing tale, regardless of it being told by means of jokes, weird aliens, and a ton of fancy ideas. The story - divided into books one to three - is, for my money, encapsulated best by a single caption near the opening of the third book:

Records of her movement over the next few years are incomplete, yet reveal a pattern of increasing desperation... as if she were pacing the galaxy trying to get out.

Yes, I know the feeling, and that's precisely why I ended up in Texas; and just as I bagged a happy ending thank you very much, so too does Halo it seems, which somehow justifies all the preceding crap of the big, horrible journey.

Aside from the conspicuously episodic feel of the first book, I think the only other surprise is Ian Gibson's artwork which definitely worked better on the low quality paper of the weekly comic as I remember. It's not that it's bad so much as that it's often very, very sketchy and overly stylised as though the characters are torn between hasty fashion design and the pouting offspring of Donald Duck. It lacks the clarity of the similarly wavy and otherwise superior Jesus Redondo, although there's a marked improvement in the third and final book for some reason. That said, I still can't imagine this working so well with any other artist at the wheel, although I could have done without hearing about the Halo Jones hamburger shot collector's art that almost went on sale at some convention or other.

Classic is an overused adjective in the crazy biz of comics, but entirely justified in this instance.