Showing posts with label Frank Bellamy. Show all posts
Showing posts with label Frank Bellamy. Show all posts

Tuesday, 14 March 2017

Century 21: Adventures in the 21st Century


Chris Bentley (editor), Frank Bellamy, Ron Embleton & others
Century 21: Adventures in the 21st Century (2009)

We were in one of those massive clearance sales, table after table of books in a warehouse the size of an aircraft hanger. Everything was a dollar, and anything left unsold would be pulped, and so I picked this up because it seemed a shame to let it get smushed.

I was massively into Gerry Anderson and all his works back before my voice broke, and I was massively into it because I loved those weird futuristic vehicles; so when I say I was massively into Gerry Anderson and all his works, I actually mean I was into the Dinky Toys and maybe the occasional annual because they contained photographs of those weird futuristic vehicles. I liked the television shows too up to a point, but often felt that the characters got in the way of the story. It's therefore possibly ironic that the traditional pubescent surge of testosterone more or less cured me of these Jeremy Clarkson-esque preferences, and it's why I'm inclined to suspicion when I encounter adults waxing lyrically about the worlds of Gerry Anderson. The models were beautiful, but I'm not convinced there's anything much to get excited over beyond the models, certainly nothing which works without the benefit of arguably unhealthy levels of nostalgia.

TV21 had been cancelled by the time I was old enough to read it, so this is really the first I've seen of this body of work - strips based on Fireball XL5, Thunderbirds, Stingray, Captain Scarlet and others. The art is lavish and unusually beautiful as you might anticipate given the credentials of those involved, and is exactly what is required to communicate the magic of those weird futuristic vehicles. However, even the most gorgeous art is undermined by what I guess must have been editorial insistence on readers being able to recognise the individual faces of their favourite string puppets, not to mention stilted narratives which may as well be variations on Timmy having fallen down the well. The stories are about the same standard as what you saw on the telly, being mostly excuses to get Troy Tempest, Mike Mercury, or Scott Tracy back into the cockpit. The more satisfying efforts are those which stretch the envelope a little - the one in which Captain Scarlet joins a football team, for example; or where artists like Mike Noble or Brian Lewis capture some required resemblance to whoever we saw on the box without invoking Charlie McCarthy or Lord Charles; and then there's Planet of Bones in which the crew of the Zero X - a weird futuristic space vehicle featured in one of the Thunderbirds film - experience peril on a world where all the dinosaur skeletons have come to life due to evolution having taken a bit of a funny turn. Chris Bentley's introduction hails it as being ludicrously brilliant, but erm...

Yes, I know it was for kids, but then so was Dan Dare and I can still read those without wincing because Eagle at least aspired to elevate its young audience without talking down to them. For all its aesthetic appeal, TV21 mostly just wanted you to tune in next week, aspiring mainly to remind you of something you saw on the television - which isn't necessarily a terrible thing, but makes it tough work qualifying this stuff as genuinely classic, unless it's as kitsch.

I really wanted to like Adventures in the 21st Century, and whilst it's harmless, I just can't quite bring myself to love it as some might. The funny thing is that I recall plenty of those TV21 Dalek strips from their reprints, and unless I'm remembering wrongly, there was a plenty imagination at work in that material, as the esteemed Sarah Hadley noted on facebook:

What I think is amazing is that it essentially makes the Daleks protagonists. They're "villainous," yes, and there are occasional characters out to stop them - but this isn't Terry Nation's Dalek series (which would've had Space Security agents Sara Kingdom and Marc Seven in the leads). Almost every single strip, you're implicitly being called to side with the Daleks and hope they win.

Of course The Daleks featured monodimensional supporting characters from Doctor Who placed centre stage by the TV21 strip and obliged to do something a bit more interesting than we'd seen on the box. Accordingly, the better material in this collection is that which either screws with the formula by having Captain Scarlet pull on the old football boots, or which expands some subsidiary element of a show into a thing in its own right, as with the Lady Penelope strip - nothing earth shattering but still preferable to the Stingray crew wobbling around a spooky haunted castle just like on Scooby Doo.

As a point of lesser interest, considering how lyrically Stephen Baxter waxes about Fireball XL5 in the opening chapters of Coalescent, the resemblance of the somewhat blobby Astrans from The Astran Assassination to Baxter's Silver Ghosts - as described in his Xeelee novels - is difficult to miss.

Wednesday, 4 May 2016

Dan Dare - the 2000AD Years


Pat Mills, Massimo Belardinelli, Dave Gibbons & others
Dan Dare - the 2000AD Years volume one (2015)

In his introduction, Garth Ennis writes that while 2000AD's 1977 reinvention of Dan Dare as a generic action hero may have annoyed purists, we all loved him because we were too young to have read the original in Eagle and he was our Dan Dare - the we here equating to my generation. The thing is, I'm not sure this is strictly true. I was myself very much familiar with the earlier Dan Dare through a stack of Eagle annuals inherited from my dad who had read the comic when he was a kid; and even after it had been cancelled, Dan remained sufficiently popular as to warrant his own Fleetway annuals. I still have the one which came out in 1973 reprinting The Red Moon Mystery and Safari in Space; so most of us knew who he was, I would say.

That said, I'm probably just splitting hairs, because the return of Dan Dare was why I started buying 2000AD, and the main reason why I continued to buy it during those first couple of years. I've seen it argued that Dan Dare as Sid Vicious and then Joe Strummer has been somewhat relegated to the basement of comic book history simply because it wasn't very good. After all, this is the Dare who kicks your ass, hangs out with ne-er-do-wells, and says rude words such as stomm and possibly even drokk. In defence of our boy, I've also seen it argued that if you look closely you will notice that the Eagle version of the strip was also badly written juvenile piffle despite those lovely pictures.

Well, I have had a look and it simply isn't true. Rather this seems to be a case of someone being unable to tell the difference between something which is badly written and something which is simply aimed at a fairly young audience. The Hampson and Bellamy Dare may be a little stilted due to having been delivered in a million instalments of just one and three-quarter pages each; and old Dan was stylistically very much of its time, but it never pandered and should at least be credited with concessions made to yer actual proper science and a surprisingly progressive attitude towards persons other than the white, English, Christian, and male. Most notably it didn't seem to require that there be either an explosion or someone firing a gun every three panels.

Tharg's Dare is bewildering and inept by comparison. The stories are vehicular to massive implausible ideas such as the Biogs with their living spaceships, and in terms of plot the stories verge on Scooby Doo levels of thin. No less than two tales in this collection conclude with food gags punning whichever generic menace has been defeated in the preceding panels - one of Dan's crew remarks that he's built up quite a hunger following the team's escape from a desert planet of living sand, and so Bear jokes that he will happily eat anything except a sandwich; and I can even remember a third one of these - a no cauliflower cheese for me zinger which concluded a story presumably scheduled for reprint in the second volume.

Bear is the huge Russian ex-cosmonaut Dan hires as a general puncher of faces. He refers to himself in third person and, like many of the characters, often describes what he's doing for the benefit of the reader - 'Stava! Bear's astro-axe spikes the alien guns,' as we watch him swing the aforementioned nuclear-assisted axe into the mechanism of some alien weapon; in this case a weapon belonging to the Starslayers who live on a planet called Starslay and who are ruled over by their Dark Lord, who actually knows he's a bad guy. I have no idea how or why the axe is nuclear-assisted. It just is, okay?

It's not simply that new things are always rubbish. Tharg's Dan Dare really was a poor effort compared with the original, at least in terms of narrative relationship with its readers. Aside from the name and the fact of his being recognised by the Mekon, he may as well have been Dredger or Hellman or John Probe or any other generically grizzled action hero from a seventies comic; and yet knowing all of the above, I can't help but love this stuff in spite of itself.

The key is, I suppose, the art combined with those previously mentioned massive implausible ideas - the Biog's living technology, the Shepherds, the Two of Verath in his hollow planet, the Roman-style vampires and their heart-shaped spaceships. This stuff once blew my mind on a weekly basis in a way that not even Doctor Who could manage, and so much so that I never noticed how there was hardly a story underneath. Now that I'm fifty, the same tales have lost some of their initial impact, but the shortfall is made up with massive blasts of memory sherbert going off every few panels. Nostalgia alone shouldn't really be enough to save a strip, which is where the art comes in. Belardinelli's figures were often ropey, but you don't really notice here, and he was at his absolute weirdest drawing the Sid Vicious version of Dare in those early progs - bordering on the Hieronymous Bosch of the comic strip; and it looks so fucking amazing that it doesn't seem to matter that the dialogue - mostly bloody awful as it is - should be reduced to something like background music, a sort of word condiment sprinkled across the artwork for the sake of flavour. The same roughly applies to the Dave Gibbons version which, if not quite so visually arresting, has enough of a pleasantly chunky quality to compensate for crappy or even non-existent narrative.

A few years later, a version of Eagle returned and reclaimed Dan Dare for its own. I had a look at the thing, but despite the admittedly bed-wettingly gorgeous art of Ian Kennedy, it seemed like a boy band version of the character, a pointless exercise in recreating the original magic by following the same recipe which failed because the rest of the universe had long since moved on; and this was why Dan Dare worked so well in 2000AD, because I was twelve and it absolutely nailed the spirit of its time, for better or worse.

Having only just found out that Belardinelli is no longer with us, this also comes as a wonderful reminder of just how magnificently weird his art was at its best. I can't help feel that had somebody pushed him in the general direction of a life drawing class or two, he might have been remembered with the sort of reverent tone generally reserved for the likes of Kirby, Ditko and Moebius.