Showing posts with label Jim Starlin. Show all posts
Showing posts with label Jim Starlin. Show all posts

Friday, 5 July 2024

Secret Wars


Jim Shooter, Mike Zeck, Bob Layton & others
Secret Wars (1984)

I became vaguely aware of this one when I noticed an issue of the Marvel UK reprint in my local newsagent. I'd been off the comics for a while and hadn't even bothered with 2000AD since about 1980, never mind the caped stuff. I thought it looked lame, even desperate with all those superheroes crowded together on the cover. It seemed to suggest that those responsible had run out of ideas and were now pushing the novelty of lurid combinations of characters in a last bid attempt to keep the magic alive, sheer force of quantity over quality - like a superhero version of the Godzilla movie, Destroy All Monsters but without the charm. A couple of years later, as I discovered comic books afresh, I asked Charlie, my Marvel comic acquisition advisor, whether Secret Wars had been any good. It was okay, he told me, but was basically one massive crowd of super types yelling let's get them, before running across the plain and having a fight with a rival crowd of super types, over and over for the full twelve issues.

Now that I've finally read the thing, I can confirm that this is more or less what happens. It seems to have been plotted by a method which entailed watching a couple of small boys smashing their extensive collections of action figures together while doing all the sound effects and explosions with their mouths.

As it turns out, action figures were a significant part of the creative process which brought us Secret Wars. DC Comics had recently had a bunch of their superheroes issued as action figures by Kenner Toys and were doing quite well from it. Marvel made a deal with Mattel for their own range, but Mattel insisted there would need to be some massive attention grabbing crossover event to sell the thing - which DC hadn't required due to Superman and Batman having maintained a fairly high profile thanks to movies and television.

The premiss of Secret Wars is that a mysterious, omnipotent intelligence identified only as the Beyonder abducts a bunch of Marvel superheroes and sets them up on a world he's made out of bits of other planets specifically so that they can all have a massive scrap with a bunch of Marvel bad guys. Although Secret Wars is remembered as the first such mammoth crossover event of its kind, it could be argued that the first was probably the Avengers-Defenders War waged across alternating issues of their respective titles back in 1973. DC's Crisis on Infinite Earths appeared shortly after in 1985, but had been in development at least since the December 1981 issue of the Comics Journal wherein it was referred to as a forthcoming twelve part series affecting the entire DC universe.

This being said, the notion of some Godlike being spiriting disparate groups of abductees away to a mysterious realm and having them fight had been around for a while, at least since 1969's War Games by Terrance Dicks and Malcolm Hulke which, being a Doctor Who serial, means they had almost certainly nicked it from someone else, possibly Fritz Leiber's change war tales or Andre Norton's Defiant Agents; and I'm sure the idea informs something written by A.E. van Vogt, although I can't remember what. I myself first encountered the plot in Fredric Brown's Arena from a 1944 issue of Astounding Science Fiction, although admittedly I specifically encountered the 1973 comic strip adaptation by Gerry Conway and John Buscema in Worlds Unknown #4, which I found in a jumble sale held at my junior school and which was probably the first American Marvel comic I'd ever seen.

 



Anyway, Secret Wars comes about due to a seemingly all-powerful intelligence from a universe beyond our own - hence the name of its sole inhabitant - discovering a pinhole, accidentally created by the Molecule Man, through which he is able to view our reality. In his own realm, the Beyonder is the universe, so naturally he has a lot of questions about what he sees on our side of the cosmic fence and is particularly curious about desire. For some reason he deduces that the best way to develop an understanding of desire is to have a bunch of caped types beat the crap out of each other, which at least spared us investigations of a kind which would have ensured that pow! the comic book grew up a full two years ahead of Alan Moore's schedule, even if having the Beyonder watch what happens when a man and a lady like each other would have made a bit more sense.

Amongst the abductees we find most of the X-Men, excepting Kitty Pryde who gets left behind on Earth so as to give Colossus something to do - specifically mooning around whining about how much he misses his uncomfortably youthful girlfriend, before finding solace in the arms of an alien woman named Ƶsaji, an inhabitant of one of the planets from which the Beyonder made Battleworld, and with whom Colossus shares no common language excepting possibly the language of lurve. Ƶsaji talks in abstract squiggles so, honestly, I'm not even sure how we know her name. Ƶsaji may even mean piss off, metal bollocks in whatever language she speaks.

The Beyonder restores Professor X's legs to full working order, presumably because Battleworld features neither roads nor paving that we can see and therefore falls some way short of wheelchair friendly. He also assigns Magneto to the superhero team, much to the general bemusement of numerous members of both the Avengers and the Fantastic Four, not least Hawkeye who comes to resemble Enoch Powell for at least a couple of panels. Here Magneto was still very much in the habit of explaining his fiendish plans and then cackling accordingly, in addition to which Rogue - who recently fought Captain America and pals in Avengers annual #10 - now numbers among the X-Men, inspiring much grumbling about mutants coming over here and taking our jobs from those whose super-powers were earned during honest laboratory experiments gone horribly wrong just as nature intended. The mutants therefore form a splinter group, seemingly for the sake of keeping the peace, even though they're not thrilled about Magneto's presence either. At this point, the plans which Magneto tended to explain in preface to cackling usually defined him as a militant advocate of mutant rights, although not so much as to prevent him from trying it on with the undeniably human Wasp; so presumable we're seeing the beginning of his rehabilitation as someone who doesn't actually hate regular humans quite so much as he did in the old days.

The story is, as already described, something which may as well have been plotted by a method which entailed watching a couple of small boys smashing their extensive collections of action figures together while doing all the sound effects and explosions with their mouths; despite which, there's a lot of invention taking place with all sorts of narrative swerves of a kind you might not expect in this sort of story. Possibly most surprising of all is the genuinely ominous implication of unimaginable power invoked herein in spite of Marvel's track record of invoking something even more huge and cosmically omnipotent than the last guy roughly every six weeks, at least since Jim Starlin drew his first paycheck back in 1972.

The conclusion might be deemed something of an anticlimax, and doubtless seemed so to the Goodreads fucknugget who criticised this graphic novel on the grounds of it seeming fairly childish, like something aimed at kids. The Beyonder sends everyone home and we're not quite sure whether or not there will be another issue because the fighting seems to have stopped, and we don't even know whether our cosmic architect actually learned anything about desire, or even whether he at least got a kick out of all the superheroes shooting rays at each other. This leaves us with just the Thing alone on Battleworld, taking a break from the Fantastic Four and having decided to stick around, wondering what he's going to do with the rest of his life. On the other hand, this unusually ponderous ending seems to be something which would have worked in a novel, and nevertheless works better than whatever face-punching spectacular we were probably expecting; and there's actually a lot of Secret Wars which feels as though it wants to be novel when it grows up, or at least that it has read one at some point. Doctor Doom comes over as unusually philosophical during the last two issues, for example.

Secret Wars is hardly life-changing, but for what it is, it does its job without looking too stupid; which is itself impressive given that we're talking about what is essentially a marketing campaign.

Tuesday, 28 February 2023

The Death of Captain Marvel


Jim Starlin, Stan Lee, Steve Englehart & others
The Death of Captain Marvel (1982)

I may be wrong, not least because I don't care enough to bother looking it up, but I think The Death of Captain Marvel may have been the first graphic novel, or at least the first comic book to be labelled as such on the grounds of being square bound with fancy paper and a higher price tag, although really it's still a comic book. The idea that it might be aimed at a more mature audience, by some definition, came later, but I'll return to that.

This being a 2018 reprint, we also get five or six issues of the comic book as background to himself snuffing it during the main feature. This is good news because we get three issues worth of the first Captain Marvel story written by Stan Lee and Roy Thomas, and drawn by Gene Colan. It's superheroism as space opera, more or less, or arguably Superman rewritten as superheroic space opera given the detail of our man - an alien who passes for human - finding himself unusually enhanced once arriving on our planet. It's nothing life changing but has retained a certain power through the art of Gene Colan - surely one of the most underrated comic book artists of our time - who duplicates Kirby's monumental dynamism with his own expressionist realism to equally great effect. If his art seems hastily rendered, it doesn't seem to matter given the depth of the mood and that the reader can pretty much feel every punch and explosion.

Later issues included here date from the mid-seventies period of the comic book having grown up, as demonstrated in Jim Starlin's thoroughly peculiar Warlock and Rich Buckler's Deathlok the Demolisher - to name but two; except it didn't quite extend to Captain Marvel. Doug Moench and Pat Broderick's version is not without a certain screwy charm, but it's not Starlin's Warlock by a long shot, and, strangest of all, Starlin's Death of Captain Marvel isn't Starlin's Warlock by a long shot either. It pulls some of the same cosmic moves which were doubtless very much appreciated by one's older brother and his doobie rolling pals, but the art is anatomically clunky in places, pretty much top end fan stuff - and I've never regarded the term fan art as a compliment - suggesting as it does that this person 1) has never taken a life drawing class and 2) probably listens to a lot of Yes. Starlin, much as I love the man's work, compensates with fussy lines and an excess of detail, but it doesn't really help.

Also, particularly when compared to Warlock, the story could almost be an episode of Star Trek with more capes. It's one of those deals attempting to answer the question of why Superman doesn't end world hunger, but thanks to all the space fags and the fact of Tales from Topographic Oceans having been stuck to the turntable since October, it's a fairly safe, conservative, and even self-involved version of the question: what if Captain Marvel had cancer, just like in the real world? The answer is pretty much incorporated in the title, in case you were wondering, meaning we get scenes of the entire pantheon of Marvel superheroes all stood around the Captain's bed looking sad, interspersed with bouts of crying and the Beast asking why, Lord why? He had so much to live for.

It's not the worst thing you'll ever read, but it's burdened with the emotional sophistication of an episode of the Six Million Dollar Man and lacks the flair to capitalise upon its own essentially ludicrous narrative, even before we get to the art not being anything like so mind-blowing as Starlin's otherwise much deserved reputation might promise. Somehow, Gene Colan drawing Captain Marvel punching a giant robot who says things like know you this: he who would oppose me - - must be annihilated! has a lot more soul.


Tuesday, 15 March 2022

Marvel Comics - the Untold Story


Sean Howe Marvel Comics - the Untold Story (2012)
After several versions of the life of Stan Lee, only one of which was written by the man himself, I get the impression I probably should have started with this thing. Sean Howe answers just about every question I had, including those I'd assumed probably weren't worth asking. His attention to detail is exhaustive and impartial - so far as I'm able to tell. I've seen online mutterings about the Untold Story having given Jim Shooter, Marvel's editor-in-chief from 1978 to 1987, something of a battering, but nothing written here seems massively unfair or uneven, and credit is freely given where it's due.

Howe's account begins with Martin Goodman's Timely Comics, sinks its teeth in with the tenacity of a bull terrier, and doesn't let go until we're caught up to the present day. The picture revealed is broad yet coherent, with the grinding inevitability of the corporate appetite countered by reminders of why Marvel worked, when it did work, and often in spite of itself. This matters - at least in so much as any of this matters - because our collective memory of the comics biz and its role in popular culture is revealed as comprising at least as high a quotient of received wisdom and strategic mythology as Stan Lee's somewhat unreliable version of events. The idea that the comic book ever needed to grow up, for one example, seems to be an answer to a question that didn't need asking; and while it's clear that the average age of the target reader has varied from one decade to the next, the notion of the figure steadily increasing up until the revelation of Alan Moore's Watchmen is obviously bollocks in light of Marvel having been such a huge hit with the beatnik community in the sixties, and then the brain stretching likes of Starlin's Warlock - amongst many others in the seventies. Indeed, our idea of the juvenile comic book - to which superheroes with drink problems was apparently the antidote - seems to have formed in the late seventies as a reaction to Starlin, Gerber and the rest in the form of Godzilla, Star Wars and Shogun Warriors tie-in material. I'm generalising here, but it's nothing like so clear cut as all those Time Out articles told us.

Much needed testimony regarding what was once so great about Marvel is offset by unflinching reportage of the artists and writers getting screwed over and over and over from one decade to the next, even with the understanding that work-for-hire was never anything more than an assembly line. We presumably all know about Jack Kirby and Steve Ditko, and inevitably they're just the tip of a heartless corporate iceberg specialising in using them up, wearing them out, and asset stripping their legacy. Some of it is heartbreaking, not least realising that Chris Claremont's departure from the X-books back in '91 actually was the betrayal it resembled from the outside; and that Rob Liefeld got to revamp Captain America at some point in the mid-nineties after his previous anatomical bowdlerisations had driven me away from the medium; and while we're here…


Before Grunewald left for his weekend home on August 9, he grabbed a preview copy of Rob Liefeld's Captain America #1. It was Grunewald's favourite Marvel character; until a few months earlier, he'd either written or edited every issue since 1982. On Monday morning, rumours started flying around the offices, confirmed by an 11AM email from Terry Stewart. 'It's with my deepest and most profound regret that I inform you that Mark Grunewald passed away unexpectedly early today at home,' the note began. The cause of death was a heart attack.



Grunewald was forty-three, a non-smoker who exercised regularly, and I didn't even realise he was dead. I always liked his work. I'm not saying that the art of Rob Liefeld finished him off, but you really have to wonder.

This is a thick book, and quite a tough read for anyone with any interest in comic art - emotionally speaking, but thank fuck someone wrote it.

Tuesday, 14 July 2015

Guardians of the Galaxy: Tomorrow's Avengers


Arnold Drake, Steve Gerber, Gene Colan & others
Guardians of the Galaxy: Tomorrow's Avengers (1977)

Neither talking raccoon nor pugilist tree anywhere to be seen, this collection being a reprint of the original version of the Guardians, as previously reprinted in the English Star Wars Weekly back when I was a boy of the age group for which these strips were written and drawn. I liked the film a lot, but for me the Guardians of the Galaxy will always be these guys - Charlie-27, Martinex, Vance Astro, and the others.

Naturally I sought this out during a fit of nostalgia not entirely unlike that which recently inspired me to shell out on collections of old Captain America and Warlock comics. Happily it too seems to have stood the test of time in so much as that whilst the strips are very clearly aimed at boys of about twelve and not much older, at least psychologically, they work well within such limitations and with no obvious pandering involved. In fact, given that this is essentially a really fat kid's comic book, I'm surprised at how many days it has taken me to read the thing. This is because Guardians of the Galaxy was first published when Marvel was at its most wordy, each panel surmounted by loquacious captionage describing the contents of said panel in a voice combining Williams Shatner and Shakespeare or thereabouts; but the writing is of such standard as to resist the quality of parody even thirty or more years later. It's not Tale of Two Cities by a long shot, and one should keep in mind that Marvel's understanding of science-fiction was essentially capes, superpowers, and men frowning and saying behold! against a Kirby inspired backdrop of planets and cosmic forces, but there's nevertheless sufficient scope for plenty of pleasantly weird ideas - not the full on acid trip of Jim Starlin's Warlock, but coming fairly close in places.

Furthermore, Arnold Drake and Gene Colan's Earth Shall Overcome!, as reprinted from a 1969 issue of Marvel Super-Heroes - the first appearance of the Guardians - probably ranks amongst the strangest comics Marvel has ever produced - van Vogt-style evolved supermen inhabiting a harshly lit expressionist world of angles and half-seen horrors. It seems significant that Arnold Drake is probably better remembered as the creator of the similarly freakish Doom Patrol. Despite the promising start, the Guardians, so it would seem, lay more or less fallow for almost another decade barring uninspiring appearances alongside the Thing in Marvel Two-in-One and later The Defenders - all gathered here - before really finding their feet with the material which was eventually reprinted in Star Wars Weekly; and for a kid's comic which still reads like a kid's comic - aside from it being difficult to process issues of The Defenders without being reminded of Daniel Clowes taking the piss out of that sort of thing - it has generally aged very well.

Sunday, 24 August 2014

Star Lord: Guardian of the Galaxy


Chris Claremont, John Byrne, Carmine Infantino & others
Star Lord: Guardian of the Galaxy (2014)

Nostalgia does it again. Naturally Mrs. Pamphlets and I took Junior to see Guardians of the Galaxy, assuming it would probably be one of those films we could all enjoy to a greater or lesser extent, as indeed it was. I had relatively fond memories of the Guardians of the Galaxy strip as reprinted in the back pages of Star Wars Weekly when I was Junior's age, but of course neither Martinex nor the fat guy from Jupiter were anywhere to be seen in the big screen adaptation, and Yondu had somehow grown up to be the ornery neighbour from The Waltons; and more confusing still was the presence of Star Lord as portrayed by the lead singer of Mouse Rat. Apparently it's all something to do with Dan Abnett, a man whose work is probably not for me given the girth of his bibliography and the presence therein of a Torchwood novel, but anyway the point is that I had similarly fond memories of the Star Lord strip, also from the back pages of Star Wars Weekly; and so here we are.

Star Lord, as I hadn't realised because Marvel UK chose not to reprint the more ropey material, was Steve Englehart's vision of an astrologically based cosmic superhero. Thankfully the character was soon rescued from its creator by Chris Claremont and John Byrne, which was where both myself and Star Wars Weekly came in. Star Lord was supposedly an attempt to write a comic with the sophistication of a novel, but a comic by the standards of 1976 specifically with the sophistication of a novel by Robert Heinlein; so as a graphic novel I suppose the guys beat more or less everyone but Will Eisner to the term, albeit with a strip which nevertheless reads like something aimed at precocious twelve-year old boys who listen to Boston.

When your starship captain wears a cape, gauntlets, and something on his head resembling a tiny model of a supersonic aircraft, then you know you're still very much in the Marvel cosmos, as distinct from Jim Starlin's Warlock which inhabited a similar realm as seen through a ton of drugs. Claremont overwrites as always with text heavy pages of soul-searching rhetoric written in the portentous tones of Leonard Nimoy addressing the main character.

Did you seek to raise a wry smile with your dandy turn of phrase and casual sarcasm, Lawrence Burton? Was it that passing pleasure which you didst sought?

Additionally, the stories are kind of thin and generic, with a surprisingly high quota of large breasted women in bikinis with affiliations to rebel or revolutionary forces, and those talkative alien bartenders who happily describe the entire socio-economic history of their respective planets to the alien dude in the funky costume. Star Lord predated Star Wars by about a year, which is probably why it flopped, having taken its best shot before the audience was really there; but it's roughly the same ball game, even to the point of beating the Lucas series to one of its major punchlines a few years ahead of time. Neverthless, Claremont somehow gets away with it - as he so often did - and for all his laboured corn, he keeps things moving in a way which holds one's attention and never feels quite so stodgy as it probably should, doubtless aided by John Byrne's generally wonderful art and Carmine Infantino's striking, almost Vorticist linework in the later strips.

Following Chris Claremont, Doug Moench took over the caped typewriter and the saga reverts to generic Marvel landfill of a kind which may well do the job if you're about eight, but seems otherwise unremarkable. The strip returned yet again in the nineties resembling one of the more forgettable series you might have seen in issues of 2000AD from the same era, but beyond a neat explanation as to the working of Star Lord's otherwise preposterous element gun, it all feels a bit pointless with innocent planets menaced by bad guys for the sake of our hero having someone to save whilst agonising over whether or not he's doing the right thing. Sadly, more than half of the collection fulfils all the promise of its bloody awful cover, but fuck it - never mind the filler; anything reprinting Carmine Infantino's breathtaking run on this strip is justified in my book.

Tuesday, 30 October 2012

Essential Warlock



Roy Thomas, Jim Starlin, Gil Kane and others Essential Warlock (2012)
Know you this, that Marvel's Adam Warlock comic got off to an impressive start as an ambitious parable of a Christlike superhuman saving an alternate Earth from both its wrathful creator and his errant fallen angel, the wolfish Man-Beast, the proverbial serpent in Eden and source of all this world's ills. It began in obvious homage to Jack Kirby's cosmic scale, written with an assumption of intelligent readership, and pulling no Marvel Shakespearian punches with plenty of lo, yonder, and yet where words may fail of hearing may not soundless rage prevail?

Where such affectations sometimes come off as just plain ridiculous, Roy Thomas makes them work with lines favouring genuine gravitas over mere pomposity - including at least two words I actually had to look up - and with such aplomb that even when the inevitable group of denim clad 1970s teenage sidekicks show up, whilst the integrity of the strip bends a little under the strain of the more prosaic dialogue of I dig and don't crowd me, Dave, the whole remains strong, perhaps even a little richer for the contrast. With Gil Kane's fantastic Kirby-inspired artwork, the earliest issues seem very substantial, even referencing black power and Chicano issues without going all Ben Elton, and generally carrying themselves with the dignity of good quality children's fiction - the stuff an adult can read without wincing or looking like a complete cock. Dammit - the opener is so good you don't even mind that the snake-headed guy is named Kohbra.

Unfortunately, after the first few issues, Roy Thomas and Gil Kane handed over the title to lesser talents and the book lost its distinguishing qualities, recycling the same story over and over - always Warlock's battle against the Man-Beast or his minions, teenage sidekicks serving mainly as hostage opportunities, and with the Marvel Shakespearian now seeming faintly absurd: the orchestra had begun to regret the kebabs consumed the previous evening, but luckily the Cockney Rejects were available to fill in on the second act of Die Walküre - if that makes any sense whatsoever.

Then along came Jim Starlin, alternately influenced by Steve Ditko, Jack Kirby and Michael Moorcock, transforming Warlock into a weird and wonderful superhero space opera which I suspect may borrow somewhat from Kirby's Fourth World,
except I'm unfamiliar with Kirby's Fourth World aside from a few slightly underwhelming issues of Mister Miracle by which I recognise the villainous Thanos as an obvious stand-in for Kirby's Darkseid. This Starlin version of Warlock was reprinted in the UK in Star Wars Weekly which is where I first encountered it, as one of a number of back-up strips that were slightly more engaging than the title feature. Even with my being no stranger to the nutty stuff thanks to Tom Baker on the telly and 2000AD comic, Starlin's Warlock struck me as particularly weird - vampiric soul gems, a wisecracking troll, an ally who falls in love with death and hopes to win her over by destroying the universe, anatomically bizarre aliens, and the main villain being Adam Warlock's future self just like in The Trial of a Time Lord more than a decade later; all drawn in the spirit of an age of concept albums recorded by bands dressed as wizards.

Returning to these stories forty years after they first appeared, whilst not quite so amazing as they seemed to my twelve year old self - art and script trying just a bit too hard on occasion - they remain nevertheless impressive, and certainly superior to all but possibly the initial Roy Thomas and Gil Kane run. Additionally, I'd wager at least one testicle on this version of Warlock being a significant influence on the young Grant Morrison. All those elements of his early Gideon Stargrave strips not directly inspired by Moorcock seem to have come from Starlin; and whilst we're here, with hindsight even Alan Moore's Roscoe Moscow carries more than a faint whiff of the same.

Unfortunately, once Adam Warlock rejoined the wider Marvel universe in the last few issues reprinted here, it all went back to extended fight scenes with assorted superheroes explaining the plot to one another in Marvel Shakespearian as the Beast exclaimed oh my stars and garters whatever the hell that was supposed to mean. It's a sad end to a story which, for at least a few issues, managed to raise itself up above the standard Marvel landfill of the time.

Reprinting no less than twenty-seven 1970s comics in a single volume as thick as a housebrick and retailing for mere pennies, Essential Warlock is well worth a look - mostly classic material, and the filler at least provides an insight into why X-Men was such a hit when Chris Claremont took over in 1975.