Wednesday 22 January 2020

Deathlok the Demolisher


Rich Buckler, Doug Moench & others Deathlok the Demolisher (1976)
Excluding English black and white reprints, the first American comics I can recall are Marvel's Worlds Unknown #4 and Astonishing Tales #35, and the first issue of Phoenix from the short lived Atlas Comics, dating respectively from November 1973, May 1976, and January 1975. These turned up at some sort of jumble sale held at my school, Ilmington C of E Junior and Infants, possibly on more than one occasion. I seem to recall the two Marvel comics being found together, but I'm not sure about Phoenix. Anyway, they were in colour with stories of filmic aspiration spread across a much higher page count than that to which I was accustomed. As science-fiction, they made The Whizzers from Space in the Topper seem slightly ridiculous. They made a huge impression.

Deathlok was a cyborg, and a surprisingly gruesome creation for Marvel, but this was the seventies and America was still trying to process the Vietnam war and the rise of its own counterculture; so Deathlok is a much darker spin on square-jawed Steve Austin. It wasn't quite a case of rebuilding him - seeing as he was actually killed and was therefore a stiff, but they augmented him with robotic parts, put a computer in his head, and reanimated the dead bits with preservative in the hope of slowing his deterioration. Most depressing of all is that having been revived, the computer prevents him from killing himself, leaving him no choice but to serve as a programmable assassin. You can see how it might have left him feeling a bit grumpy.

Deathlok the Demolisher was set in a post-apocalyptic America and is therefore approximately a mash-up of Shelley's Frankenstein, I Am Legend and its big screen reincarnation as The Omega Man, plus a whole load of countercultural ill-will. We're at some distance from truth, justice and the American way.



Deathlok is the warrior let down by his country, the soldier who becomes aware of his own place within an industrial process, and the parallels with those returned or otherwise from the Vietnam war are difficult to miss.

All the places Janice - my wife - and I went to when I was normal! All of it - gone. The restaurants, theaters, everything that was precious to me - gone.

So, as is probably obvious, the Deathlok of Astonishing Tales was one of those strips pitched beyond the traditional Marvel audience, more in the direction of your older brother with his prog rock albums and Farrah Fawcett posters. It was ponderous, vaguely cerebral, and not afraid to unsettle its readership - maybe not Crime and Punishment but certainly a few stages on from Superman's brightly coloured adventures; and most notably, much of issue #35 occurs within a computer generated reality - possibly not quite the first but substantially predating the popularisation of cyberspace by William Gibson and others, and even predating Tom Baker pottering around within the matrix in The Deadly Assassin later that same year.

The only problem with this version of Deathlok is that he exists mainly for the sake of his post-apocalyptic environment and what it said about the present, as was, so he doesn't actually have much to do beyond a series of ambiguous missions, betrayals, and ensuing pontification. Buckler, Moench and others seemingly realised this and tried to jazz the story up with increasingly implausible twists, but only end up muddling things. Deathlok the Demolisher only ever needed to be a hero journey, or rather an antihero journey, in the same way that Heart of Darkness is about the progress more than the destination. Instead we find Deathlok restored to full humanity in a clone of his original body, except the cyborg body remains sentient so that now we have two of them. Then some minor point of continuity demands that this cyborg is only a copy of Deathlok, who has actually been elsewhere all along, following up some mission or other.

They should have quit while they were ahead but inevitably they didn't, so Deathlok returns a couple of years later to have adventures with Spiderman and the Fantastic Four, which works about as well as would Frank Miller's Dark Knight travelling back in time to hang out with sixties telly Batman. To paraphrase Hank Hill, you're not making Spiderman better, you're just making Deathlok worse. There were ten good issues before it all turned to shit and contradiction, but those issues were mostly amazing, Keith Pollard notwithstanding, and arguably unlike anything Marvel published before or since. Sometimes, no matter how good your intention, you just can't bring them back.

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