Showing posts with label Sean Phillips. Show all posts
Showing posts with label Sean Phillips. Show all posts

Wednesday, 22 March 2023

That Texas Blood


Chris Condon & Jacob Philips That Texas Blood (2021)
Well, this makes a pleasant change to the usual depiction of Texas in this sort of thing, this sort of thing being those special comics for mum and dad - no kids allowed! I suppose when I say the usual depiction I'm actually thinking of Garth Ennis donning his atomic powered thinking cap and cleverly depicting Texas as a place where siblings marry - chortle chortle - and have one-eyed kids - titter - who tie you up and bum you should you stop by and ask to use the telephone - guffaw belly-laugh belly-laugh - and if there have been others, they were hopefully a little more nuanced than an old Billy Connolly routine from the fucking seventies.

Anyway, That Texas Blood is described as a mature neo-western crime series on the Image Comics website, which is as good a description as any; and it inhabits a place which really does feel like Texas right down to the finer details of speech. Not only have I driven through Condon's fictitious Ambrose County but I feel like I know half of the people in this book, which serves as a testament to the power of doing one's homework and getting it right. That Texas Blood is a murder mystery, but primarily seems to be about sense of place and the possibility of escape from the same, and as with any quality narrative delivered by actual literate functioning adults, much of what it does is described in the spaces between what isn't said or clearly depicted. More than any other comic book I've read in the last few years - keeping in mind that most of them predate the nineties - That Texas Blood is absolutely cinematic in terms of pace, and to the point that it only really resembles what I tend to think of as a comic book in how it's reproduced as panels on pages with dialogue. Jacob Philips near photo-realist art is gorgeous, somewhat resembling that of his father, Sean, but more expressive, in my opinion.

I'm sure someone will try to make this into a Netflix series at some point, particularly given that they can at least save money on having to come up with a story board, but there's really no need. This thing is pretty much perfect as it is.

Tuesday, 30 August 2016

Devlin Waugh: Swimming in Blood


John Smith, Sean Phillips & others
Devlin Waugh: Swimming in Blood (2004)

I bought the Judge Dredd megazine for a while then eventually drifted away without really taking any of it with me, and certainly nothing resembling either nostalgia or pronounced affection for anything I'd read therein. It wasn't that it was bad so much as that it just didn't do a lot for me, and so I picked up this reprint principally because it's John Smith, a writer I always thought had more potential than that for which he has generally been given credit.

Devlin Waugh was proposed as Noel Coward as played by Arnold Schwarzenegger and takes the role of one of those demon-hunting exorcist types in the Judge Dredd universe. It's a bit of an obvious idea in some ways - one of those characters bolted together from a combination of dramatically absurd contradictions - and yet it sort of works and even succeeds, because John Smith generally seems to know what he's doing and has a talent for working the essentially ludicrous without quite letting it all slip over into the realm of Bugs Bunny. That said, Swimming in Blood was a bit of a shaky start - nice ideas which don't quite come together in what is basically a generic eighties action movie, and while Devlin Waugh as Terry Thomas is a delight, there are a few points where Smith's revelling in Wildean dialogue forms self-conscious clots in what is already turning out to be a bit of a plod; and a plod further encumbered by the unsavoury note struck when Waugh exposes his darker side - his sadistic impulses and a deeply unappealing misanthropy expressed in his regard of the mutant inmates of Aquatraz as a vile slurry of inhuman filth.

Additionally, Sean Phillips artwork was really muddy and inconsistent on this one, torn between imitating Simon Bisley and Bill Sienkiewicz - as was fucking everyone at that end of the nineties - but without the basic understanding of human anatomy which allowed those guys to get away with it. Phillips has never been my favourite artist, but this is fanzine level stuff compared to what he's drawn since - a fair quota of which has been at least reasonably breathtaking.

Fetish, the second story in the collection, works much better. Being a Dredd saga in which Waugh features, with the shift of focus working in the character's favour, allowing for the kind of mystery which is somewhat lost when he's grinning away and describing something as utterly ghastly on every other page. Ajibayo Akinsiku's art suffers from some of the same issues of contrast and basic figure work as that of Sean Phillips, and he draws Dredd as a chin wearing a helmet, but his better pages are mind-bogglingly hallucinatory. I have some reservations about the story using Africa in pretty much the same way as everyone else uses Africa - the dark, scary continent of mystery and nature red in tooth and claw - but Fetish is nevertheless a thoroughly satisfying effort showcasing the best of everyone involved.

Waugh finally convinces in A Mouthful of Dust with the art of Michael Gaydos perfectly attuned to the story it tells, sort of like Eddie Campbell with less scratching about.

Finally, there are a couple of prose stories in support of my feeling that comic book writers either need to stick to strip fiction, or accept that unillustrated text really isn't just a comic strip without artwork, or the hard-boiled voice-over delivered in short sentences at the beginning of something starring Bruce Willis.

And now he was dead. Cut and mutilated. Lying in a cold locker in a cold Monaco morgue. Dead like all Devlin's other friends. Like Pedro and Sanchez and Joel. Like dear old Bunny Beaumont. Like all the others.

William Burroughs got away with it, but if you're not William Burroughs and particularly if you're writing this kind of prose, use a comma, because distinguishing cut and mutilated as a sentence in itself just looks like you can't fucking write. John Smith patently can write - although both of his prose stories in this collection have essentially the same plot - but the occasional text stories you used to get in 2000AD specials were always pure arseache.

So that's been a fair bit of whining on my part, none of which alters the fact that I enjoyed this one a lot. That which this collection has in its favour greatly outweighs a few blanks fired here and there, and John Smith having delivered a not so much openly as rampantly gay character in the form of a mainstream comic strip without a trace of tokenism has to be applauded; and he did it with humour and genuine wit, and - if memory serves - just ahead of the curve regarding not only demon-hunting exorcist types, but vampires as good guys.

Sunday, 17 February 2013

The League of Extraordinary Gentlemen volume one



Alan Moore & Kevin O'Neill
The League of Extraordinary Gentlemen volume one (2000)
This is steampunk apparently, or at least it's steampunk according to something or other I recently saw floating somewhere on the electronic Sargasso Sea of the internet before a patch of drying paint proved too much of a distraction and drew my attention elsewhere. Fair enough really - it's important to know whether or not something is steampunk, isn't it? It's important to have that clarification, wouldn't you say?

I seem to recall having given up on comics when I first became aware of The League of Extraordinary Gentlemen, the trade paperback of which I spotted in the window of some comic shop as I hurried past. The last I'd seen of Alan Moore had been either intermittent and seemingly impenetrable issues of From Hell - a few of which I'd missed thus rendering the story all the more difficult to follow - and 1963, which was fun but hardly what you would call a square meal; but it was the involvement of Kevin O'Neill which really caught my eye. I think I'd somehow forgotten he ever existed.

He's definitely one of the weirder artists to spring from the pages of 2000AD. You might say he covers up his not actually being able to draw with all that weird and slightly bi-polar detail somehow reminiscent of the sort of stuff that schizophrenics scrawl across the walls of their bedrooms with magic marker, except his figure-work is revealed as pretty much spot on under close inspection - it only looks like it isn't due to the harsh, angular style. About the most objective comment one can make would be that his art is unique, and I love it myself, although I'm still not sure why.

Anyway, resenting any money whatsoever spent on a comic book in case it turned out to comprise either
Sean Phillips potato print art or wearying references to chaos magick, I borrowed The League of Extraordinary Gentleman from our local library and realised I had indeed been missing out, and that the world of comics had not simply devolved into a self-conscious mass of Wolverine deconstructions simply because I'd been looking the other way. The League of Extraordinary Gentleman, as even remote tribes living in what's left of the Amazon basin surely know, was Moore's Victorian version of Justice League America with characters recycled from existing fiction. It might constitute some sort of comment on the nature of storytelling, and certainly it subverts the general Victorian model of the establishment as in any way progressive or morally upstanding, but the most important thing is probably that it's a huge amount of fun. There's no real reason why the novels of H.G. Wells shouldn't all have occurred in the same universe as those of H. Rider Haggard or Edgar Rice Burroughs, and this does nothing to devalue any literary territory because it succeeds in its own right rather than representing an exercise in nostalgia; and if anything, I at least prefer this Nemo and this Mina Harker to those appearing in moderately underwhelming works by Verne and Stoker.

Ignoring a somewhat unsatisfactory prose story which appears as an appendix, The League of Extraordinary Gentleman manages to be both ridiculous and yet brilliant at the same time - an absolutely solid and explosive piece of work.

Wednesday, 30 May 2012

New Statesmen



John Smith & Jim Baikie with Sean Phillips & Duncan Fegredo unfortunately New Statesmen (1989)
Ah... the late 1980s when dance music wore sharp pastels and was easily identified by the ocean of reverb added to its snappy Yamaha RX15 drum machine; and when industrial music was essentially the same with the addition of taped televangelists proclaiming that Jesus doesn't like bummers - a conceit which even Cabaret Voltaire had abandoned by about 1984. I was surprised that the understanding of all Americans being homophobic rapture-happy bible bashers didn't really creep into comics until much later, at least not until Garth Ennis first mistook Quentin Tarantino's burger anecdotes for dialogue. There was of course Pete Milligan's run on DC's Shade the Changing Man which taught us that if you're at the Klan rally chewing rib whilst debating whether the subject of the latest public execution is either some no good son of a bitch or a real all-American hero yes siree, then you're probably in Texas.

In 1988, the Mighty Tharg, extraterrestrial editor of 2000AD, launched Crisis, a fortnightly comic featuring John Smith's first major series, New Statesman. Smith was, aside from a few one off efforts, something of an unknown quantity in 1988 so New Statesman, roughly speaking a dissection of US politics, was a bold undertaking, and one that Smith carried off well, complete with psychotic televangelists and yet happily without presenting either America or Americans as inherently evil because hey... McDonalds mkay! This earns my approval because, having moved here, Texas as the land of serial killing Baptists has come to look somewhat embarrassing in 2012. Let the country that is entirely without  xenophobic sibling-marryers cast the first cliché.

John Smith's foreword apologises for New Statesmen being an early work, bogged down with purple prose and trying far too hard to out-serious Watchmen, but there's really no need. Whilst it's true that the narrative is somewhat elusive in places, this works in the book's favour, tantalising with evocative dialogue and a subtext requiring the sort of reader involvement more commonly associated with the written word than graphic novel - a term I've never liked, but one that is for once appropriate. What some may regard as murky plotting, whether deliberate or otherwise, serves to reinforce the realism of the story, having more in common with an anecdotal and interpreted experience of daily life than the ruthless jigsaw puzzle narratives of Alan Moore, to name but one obvious example.

The art by Jim Baikie is similarly beautifully suited - solid, atmospheric, and limber; so it's a shame that some of New Statesman was drawn by Sean Phillips and Duncan Fegredo, both turning in pages that look like they were given to the work experience kid whilst Jim was on his break. Both Phillips and Fegredo went on to better things, it could probably be argued, although Philips never really struck me as anything better than competent, and Fegredo always seemed too messy. Unfortunately what we have here appears to be their really early work. It's clumsy, ugly, fanzine level stuff at best, and chapter five, page four is in particular so painful that it should win awards.

Aside from a few chapters having been drawn by people who very much weren't Jim Baikie, New Statesmen remains rewarding two decades later, refreshingly short on clichés, and all that is good  is so good as to cancel out crappy art bringing down the average.