Monday, 28 August 2017

The Sheriff of Babylon


Tom King & Mitch Gerads The Sheriff of Babylon volume one (2016)
Tom King once worked for the CIA, and as such his CV seems fairly atypical for a comic book writer, although it could also be argued that the sheer quality of his writing also makes him fairly atypical. This one, set in Iraq in the immediate wake of the fall of Saddam, may not be directly autobiographical but is clearly drawn from experience. You can really tell that he was there and that he knows what he's talking about.

The story follows the hunt for the killer of a young Iraqi undergoing training as a provisional cop, one death in the middle of a city which remains a warzone. However, that The Sheriff of Babylon is more or less a whodunnit is easily overlooked, such is the raw force of the environment and the circumstances of its creation. I suppose you might even argue that Baghdad itself is the main character.

The art is astonishing, as are the dialogue and characterisation, and so much so as to leave you wondering if you'll ever be able to go back to reading a regular comic book. This is how people actually talk, and King and Gerads make us feel as though we're there in the room. It's a story told about a situation so shitty that you simply can't tell stories about it, and yet it's happening here with a breathtaking lightness of touch, and even jokes - just like real life.

Considering all the horrible bullshit spouted over Iraq, the Middle East, and Islam with no actual experience or qualification to inform those most visibly engaged with the spouting, I'd suggest that everybody needs to read this book.

Wednesday, 23 August 2017

Sombrero Fallout


Richard Brautigan Sombrero Fallout (1976)
I read and enjoyed The Hawkline Monster about thirty years ago, and yet somehow never quite got around to that second Brautigan novel, not even out of curiosity when Pump recorded their Sombrero Fallout album and named it after this - Pump being the vessel in which Andrew Cox had set forth across the musical landscape, and Andrew Cox being my buddy who departed for that great off licence in the sky back in 2009. This copy of Sombrero Fallout turned up in a second hand book store, and in doing so drew to my attention how rarely it is that his books seem to turn up in second hand book stores; which, I suppose, is at least part of the reason. I couldn't just walk away from it, although truthfully, there was something which put me off. I've known a few Caucasian males with a thing for Japanese or otherwise Asiatic women, and whilst I can think of one dude who isn't a weirdo - at least not for that reason - I've often found myself deeply suspicious of this attraction which, in some cases, seems based almost entirely on the exotic credentials of the gals in question. That they're small, supposedly inscrutable, childlike, and passive seem to be the considerations at the core of their appeal amongst a certain type of male; and for what it's worth, I always thought Shonen Knife were shit as well.

Anyway, I felt like Sombrero Fallout might pander to this tendency, at least based on the cover, and happily I was very wrong. Yukiko, the ethnically Japanese woman who walks out on her slightly neurotic Caucasian lover constitutes subject rather than object within the narrative, and is exotic only in the thoughts of her spurned partner.

As the novel opens, our man tears something he's written from the typewriter and tosses it into the waste paper basket. The reject is a tale of what happens when a sombrero falls from a clear sky to land in the street of a small town, and the story expands under its own steam within the confines of the waste paper basket. The sombrero is seen by the mayor and two others, an argument ensues, which quickly expands by chain reaction into a full scale riot complete with a body count. Meanwhile the guy who decided not to write the story spends an hour failing to come to terms with his rejection by Yukiko, and so reveals why she probably made the right choice.

Brautigan has an extraordinary focus on the details of the story almost to the point of it being nothing but detail, as though his business is with the atomic structure of the narrative. This focus presents something which appears deceptively simple and feels somehow nourishing, like it's good for you in the same way as an avocado. In some respects it reminds me of Kurt Vonnegut's writing, but more sleek and efficient, with everything right where it needs to be and not a tangent in sight. Brautigan also seems to share Vonnegut's concerns about the future of the planet and the stupid shit humanity gets caught up in from time to time.

Sombrero Fallout is vaguely an allegory of the convoluted relationship between Japan and America, or at least about aspects of the same; but it's an allegory in the sense of certain Surrealist paintings being allegorical, just as Magritte wasn't necessarily painting men in bowler hats. Here we have the sombrero as  mushroom cloud, and the dissolution which comes in its wake, which turns out to be more or less all that is needed to tell the story. Sombrero Fallout therefore feels very much like a complete thing in itself, self-contained and close enough to being a perfect novel as makes no difference.

Tuesday, 22 August 2017

Doom Patrol


John Arcudi, Tan Eng Huat & others Doom Patrol (2003)
Not a collected edition or an - ugh - graphic novel, but a big old stack of comic books just as nature intended. I don't think this one did very well judging by the fact of it never having been reprinted. In fact I wasn't even aware of its existence until someone pointed out that DC had attempted to revive Doom Patrol a couple of times prior to the current version written by Gerard Way; and thusly intrigued I've been hunting them down, issue by issue.

John Arcudi's version of the Doom Patrol began back in 2001 and lasted twenty-two issues. I've no doubt it was a tough act to follow the Grant Morrison and Rachel Pollack versions of the comic, but Arcudi managed it fairly well by acknowledging the weirdness without necessarily duplicating it. It's probably closer to the caped mainstream than the book had been since Kupperberg, but it's still pretty odd. John Arcudi wrote The Mask for Dark Horse and you can sort of see his stamp, not least in the ongoing saga of the Doom Patrol menaced by the spirits of ancient Chinese demons trapped in a suit of armour, although admittedly my experience of The Mask is based exclusively on having seen the film with Jim Carrey a couple of times. Arcudi replaces whoever was left standing at the end of Rachel Pollack's run with neurotic superpowered teenagers, much like those we saw in New Mutants I suppose, but with the twist being that they really are a bunch of useless, whining emo fuckers, and as such are actually quite likeable - as distinct from teens who successfully fight crime whilst agonising over whether they'll pass their exams. It's initially difficult to see why this was even called Doom Patrol, but the book really comes into its own after a few issues, feeling very much a legitimate continuation of the mythology.

This is greatly aided by Tan Eng Huat, artist on all but three issues of the run. His figures are sometimes a little awkward, as are his faces, but the overall effect wrought with all those sleek little lines tidily splayed across the page is wonderful, and much, much greater than the sum of its parts. His art resembles that of some of those people taken on board 2000AD during the early nineties, sort of raw and untutored but otherwise working in spite of shortcomings - like the late John Hicklenton with a vague manga influence sent to a couple of life drawing classes; and I wouldn't ordinarily even notice the work of letterers or colouring people, but Bob Lappan and Dave Stewart really made this thing what it was. The lettering in particular somehow reminds me of both Glenn Baxter and Windsor McCay's Little Nemo in Slumberland, very much enhancing the peculiar, haunting atmosphere of the enterprise.

In all honesty, I picked this up expecting it to be awful, Doom Patrol restored to wholesome mainstream tedium with all of the strangeness sanded down so as to facilitate sales boosting guest appearances by Superman, but it's as good a sequel to the Pollack run as anyone had a right to expect, and it's a real pity it didn't last.

Monday, 7 August 2017

Nameless


Grant Morrison & Chris Burnham Nameless (2016)
Just to get it out of the way before anyone writes a tittering ten-volume slipcased comparison of the parallels, yes, I suppose this might be Grant Morrison revisiting H.P. Lovecraft because he saw Alan Moore do it; and I suppose the confessional we both liked the idea of creating a 'Lovecraftian' horror story without recycling H.P. Lovecraft, might indeed be suffixed with unlike certain other writers, not mentioning no names or nuffink; but otherwise, let's all just get over it. No conspicuously bearded Machiavellian allegories to see here, and aside from anything else, this might be one of the best things Morrison has done, possibly.

Oddly, more than anything, Nameless reminds me of Johan Harsted's 172 Hours on the Moon at least in terms of locale and atmosphere, although it's otherwise much better, obviously; and while it's a different story, arguably closer to all those films in which Bruce Willis saves the earth from collision with an asteroid, Nameless ticks quite a few of the same boxes as The Taking of Planet 5 by Simon Bucher-Jones and Mark Clapham. In fact, if you don't mind that we have Titans and Outsiders rather than Great Houses and the enemy, this is the closest we've had to a Faction Paradox comic book since Image's Lawrence Miles title went tits up back in 2003.

So what's it all about, Alfie?

We have an asteroid, possibly a chip off the old destroyed fifth planet, about to hit Earth, and which can only be understood in mystical terms, hence the astronauts covered in protective sigils; and it's fucking scary, and you'll just have to read it because that's all I'm going to give away. The art comes from another one of those guys who isn't quite all of the way there with his faces, but the whole is otherwise of such elaborate beauty that you don't mind in the least, and which almost gives the book the weight of something by Jean Giraud. The narrative is more like a piece of music than any conventionally linear scrape in space with rockets and monsters, and Morrison's afterword states this as having been intentional, which is nice because it works so well, doing that Nic Roeg thing of making sense despite that it feels like it shouldn't. There's also a heaping helping of mystic horseshit, but nothing which is allowed to get in the way of the story, and it all holds together beautifully without requiring that we skip to the reference section at the end of the book.

That said, I could have lived without the details borrowed from Mayan culture, presumably by way of Carlos Castaneda given the loose way in which terms such as tonal and nagual are tossed around regardless of original meaning in the actual language from which they derive; but the book works so well that I even got over that hump. Damn that Grant Morrison. Why can't they all be this good?

Tuesday, 1 August 2017

Player Piano


Kurt Vonnegut, Jr. Player Piano (1952)
Having been blown away by Slaughterhouse Five all those years ago, I somehow picked up the idea of Player Piano having been Vonnegut's other masterpiece, presumably somehow reading this into the arguably lesser distinction of it simply having been his debut novel.

Player Piano seems to aspire to inclusion in the canon of dystopian classics beginning with Yevgeny Zamyatin's We and continuing through Brave New World and 1984. Themes of men and women trying to get by within a carnivorous and capitalist society, and to which Vonnegut would return over and over, are here expressed as a future America in which mechanisation has divided society into a near useless consumer underclass and the Engineers who tend to the machines. Existence has become a routine, predictable and ultimately soulless process much like the notes plucked out on a player piano. Our main protagonist, the guy who notices how everything is actually a bit shit, is one Paul Proteus, essentially an inversion of the Gernsbackian science hero, for this is very much a novel with one foot in Hugo's tradition whether it likes it or not.

The main problem seems to be that history has outstripped Vonnegut's predictions by coming up with something arguably worse than his vaguely Gernsbackian technological society. At one point our lads pit themselves against a somewhat basic sounding games computer called Charley Checkers, and I found it quite hard to keep from thinking of Mitchell and Webb's Cheesoid; which is ironically fitting because Vonnegut's point is that the mechanisation of society has so often been seen as an end in itself, regardless of either consequences or whether the technology is actually doing anything which is worth doing, which unfortunately leaves the novel resting upon a point which isn't particularly well made.

Stranger still, at least to me, is that Player Piano is very much a linear tale with a beginning, middle, and end, in stark contrast to the rest of what Vonnegut went on to write; and whilst the humour is there, it seems hesitant. You can really tell this is a first novel. It's not without flashes of brilliance here and there, and Vonnegut's political testimony is devastating where it fully comes into focus, but I'm afraid I was just kind of bored for most of the book.



Monday, 31 July 2017

The Umbrella Academy: Dallas


Gerard Way & Gabriel Bá The Umbrella Academy: Dallas (2009)
I was interviewed for a podcast called Raconteur Roundtable. They were mostly interested in my Faction Paradox novel, Against Nature. The interview was conducted over Skype, and it was fun but exhausting. My original intention had been to present the brooding, unflappable façade of a sort of English Henry Rollins but without the weightlifting, but I suspect I came across more like Suzanne from Orange is the New Black. I kept catching myself in the webcam feed, going cross-eyed and whirling my hand in the air whilst feebly scrabbling to make the word stuff come out good.

That night, I was woken at three in the morning by the cellphone I never use - except to receive sales calls which aren't even for me - beeping to let me know that it needed recharging so that I may receive more calls from people trying to sell car insurance to my mother-in-law. I then found myself unable to get back to sleep until about 6.50AM, having lain awake for several hours giving full consideration to just how mad I sounded during the interview, and whether it would be practical to trace the invention of the beep which a phone makes when it's low on juice at three in the fucking morning back to a single individual and to smash their kneecaps with a hammer. I got up at seven to feed the cats, then went straight back to bed for yer actual sleep and a couple of hours of weird, unpleasant dreams in which Adrian Meredith, my junior school bully, coerced me into buying his girlfriend's gold necklace back from the pawn shop to which he had flogged it.

I woke at ten to discover that Jello the cat had shredded an entire bog roll for the third day running, and so I was not in the sunniest of moods, in contrast to the rest of Texas which was already 98° in the shade. I needed coffee, toast, and the routine of my daily hour or so of reading, but I couldn't face Vonnegut's dreary debut novel. I needed comfort food, so to speak, something colourful and fun requiring no expenditure of brain cells, and so I picked this.

The more I read by Gerard Way, the more I appreciate that he's very much doing his own thing. Obviously there are traces of Grant Morrison's Doom Patrol, but Umbrella Academy somehow manages to be even more esoteric without ever quite descending into non-sequiteurs. The story ducks and weaves like Nic Roeg, Bill Burroughs, or any reference to weird European cinema you care to make, whilst also doing something suspiciously reminiscent of a garish Saturday morning cartoon serial; and where with Morrison, you can occasionally spot the gaps and sense how pleased with himself he gets over certain layered references, Way has none of that awkward self-consciousness, just confidence and expertise. The story is fucking peculiar, and the art is gorgeous. I've no idea what any of it's about, but it made my day much, much better than it had been.

Wednesday, 26 July 2017

Trojans


Philip Purser-Hallard Trojans (2016)
I promised myself I'd re-read the first two before tackling Trojans, the conclusion of the trilogy and the thickest of the three. The book is heavily populated with a fair few interwoven narrative strands to follow, and I really wanted to go in prepared so as to get the most out of my reading; but in the end, with the to be read pile presently towering above me at a little over fifty titles, I thought fuck it and just went right ahead.

Philip Purser-Hallard's Devices trilogy inhabits a very familiar contemporary England in which certain individuals find themselves possessed - or allied as is the more accurate term used by Alan a'Dale, the narrator - by numerous mythological or pseudo-historical heroes, King Arthur and the Knights of the Round Table, Robin Hood and the gang, and even the likes of Paul Bunyan across the water. The present day incarnations - or at least expressions - of these archetypes naturally behave in ways consistent with their respective legends; and so the Round Table has become the Circle, and its Knights get around on motorbikes, communicate by cellphone, and yet nevertheless employ sword and shield in their application of justice, honour, and chivalry. It's the kind of story which really could have ended up with a particularly culty egg on its face if mistimed or not handled absolutely right, so it's a testament to Purser-Hallard's not inconsiderable talent that it not only works, but is absolutely convincing.

As we rejoin our tale, Arthur has returned to reclaim the English throne, much to the displeasure of certain royals for obvious reasons - and delightfully plausibly written they are too. Intrigue, espionage, terrorism, and kidnapping ensue, foreign interests decide to involve themselves, and an old mythic pattern strives to repeat itself with those chosen to act out its component parts all caught up in the workings. Described as such it may sound like someone going for the Game of Thrones dollar, or at worst a template for forty-five minute helpings of episodic CGI with mediaeval types composing ironic self-referential facebook posts in between scraps with baddies; but it's really nothing like that, because it's a proper novel.

This also means that it expects the reader to pay attention, which is why I experienced some confusion. It's been a while since I read The Pendragon Protocol and The Locksley Exploit, and I've never been particularly well versed in Arthurian lore, so I experienced occasional difficulties keeping track of certain details through failing to fully appreciate their significance. Nevertheless, this presented no significant obstacle, either to my being able to follow the narrative or to enjoy it, and if anything, the undercurrent of intrigue served as an inducement to read on; so in other words, if I found myself sporadically lost, it remained a pleasure; and it remained a pleasure because Trojans is very conspicuously about something more than just keeping you busy for a couple of hours a day.

Were it a simple matter to summarise what Devices has been about in a few sentences, there probably wouldn't have been any need for it to clock up such a page count, but at the root of it all seems to be a debate about morality, specifically about doing the right thing and whether such choices can be codified as ideology. Here we have the Circle and the Green Chapel as England's two principal upholders of what is generally believed to be right, but they are essentially at odds with one another whilst driven by more or less identical goals. The difference is that one represents ingrained authority, tradition and even perhaps dogma, and as such I'm tempted to regard the Circle as an allegory for certain aspects of organised religion.

'I inherited the code of honour, I didn't make it. But it's the code I have to live by now, or any claim I have to rule this country goes out of the window. And then... there'd be another war, at least. And I honestly think that would destroy us.'

Robin Hood's Green Chapel on the other is wild, anarchic, and pretty much making it up as it goes along.

'People tell stories, not the other way round. The devices forget that we made them, not they us.'

Given the mythological origin of many of the characters manifest here, the Devices trilogy also serves as a commentary upon the quality and value of the tales we tell - a theme which generally seems to have become quite popular of late, but is more than justified here by what seems like fairly profound philosophical depth, or at least more so than Alan Moore recasting Harry Potter as the Antichrist.

In certain respects it might be considered quite a tough book, given all that it has to say about English culture at this end of the twenty-first century, the responsibility of a government to its people and to the individual, and even to those ways of thinking which have fuelled the popularity of Brexit; and yet it's a breeze, and there are even jokes. As someone or other is quoted as having observed on the back cover, Philip Purser-Hallard really is a best kept secret, and I have a feeling it can't be for too much longer.